[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data

J Arango-López, CA Collazos… - … , User Experience, and …, 2017 - Springer
Pervasive games are a new way of social interaction through new technologies such as
sensors, software applications and network communication that can be found in mobile …

Measuring user experience in multiplayer board games

J Barbara - Games and Culture, 2017 - journals.sagepub.com
Comparison of user experience between multiplayer digital games and board games is
largely unexplored in the literature, with no instrument found to suitably measure user …

Using pervasive games as learning tools in educational contexts: A systematic review

J Arango-Lopez, CA Collazos… - … Journal of Learning …, 2018 - inderscienceonline.com
Technology is now a vital part of our society and with such a significant impact on the
educational system, information and communication technologies (ICT) cannot be …

Albores: un juego basado en interacción tangible para conocer figuras destacadas de la historia de la Informática

N Bigurrarena, E Ballardini, V Artola… - … (La Plata, 10 y 11 de …, 2021 - sedici.unlp.edu.ar
Los juegos pervasivos son aquellos que se despliegan y entraman tanto en el ambiente
físico como en el virtual. Se basan en los principios de la computación ubicua y posibilitan …

Creating immersive, play-anywhere handheld augmented reality stories, through remote user testing

G Raeburn - 2023 - qmro.qmul.ac.uk
This thesis outlines new instances of Extended Reality (XR) stories as well as associated
user studies with them, to create more immersive story experiences delivered at a user's …

Placebooks: participation, community, design, and ubiquitous data aggregation 'in the wild'

A Chamberlain, A Crabtree, M Davies, K Glover… - Human Interface and the …, 2013 - Springer
This paper outlines and describes the development of a multi-media data aggregation
system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at …

[PDF][PDF] A Systematic Literature Review About Application of Pervasive Games in Rehabilitation

J Arango-López, LFC Ossa, FLG Vela… - International Journal of …, 2019 - rochi.utcluj.ro
Videogames have gained great interest in the computer science community, to such that this
interest has expanded to the area of health. This situation is due to the results obtained with …