Understanding games and game cultures

I Richardson, H Davies, L Hjorth - 2021 - torrossa.com
Design: Adelina Onicas. 4 3.1 Global games market (2019). Image: Newzoo. com. 34 3.2
Global games market by region (2019). Image: Newzoo. com. 35 3.3 Eight generations of …

Community and capital: Experiences of women game streamers in Southeast Asia

KPB Alvarez, VHH Chen - ACM Transactions on Social Computing (TSC …, 2021 - dl.acm.org
This study explores how women game live streamers in Southeast Asia make sense of their
experiences as performers and gamers on streaming platforms dominated by Western …

Decolonizing the pocket monster: Smartphones, Pokémon Go and generational conflict in Malaysian Borneo

A Rungby, P Bala - New Media & Society, 2023 - journals.sagepub.com
This article analyzes the generational politics of smartphones in the Malaysian state of
Sarawak in the context of Bornean history and contemporary Sarawakian political economy …

[图书][B] Gaming and the virtual sublime: Rhetoric, awe, fear, and death in contemporary video games

M Spokes - 2020 - emerald.com
Retrieved from http://www. bendevane. com/VTA2012/herrstubbz/wp-content/uploads/2012/
01/02. GameApproaches2. pdf Albrighton, T.(2014, January 27). Gaming's greatest moment …

'Watching Our Men Playing for the Nation': Esports LPL's Hierarchical, Gendered, and Mainstremeist 'All-Chinese Team'Fandom in China

L Ge, ZT Chen - Esports in the Asia-Pacific: Ecosystem, Communities …, 2023 - Springer
This chapter develops a typology and critical analysis of the fandom groups of one of the
world's most popular computer games and esports, League of Legends (LOL), a multiplayer …

Examining the DSM-5 internet gaming disorder criteria in Filipino gamers: A Factor-and Person-centered approach

IG Mordeno, RA Navarro, JG Generalao - International Journal of Mental …, 2023 - Springer
The inclusion of internet gaming disorder (IGD) in the Addendum of DSM-5 as a condition for
further study has been put in the forefront as pathological gaming has been a growing social …

An Iranian Videogame Industry? Localizing Videogame Production Beyond The'Global'Videogame Industry

M Daiiani, B Keogh - Media Industries, 2022 - eprints.qut.edu.au
Videogame researchers have long considered the role videogames play in different cultural,
social, and political contexts around the world. However, when it comes to researching …

Philippine Digital Cultures: Brokerage Dynamics on YouTube

CR Soriano, EC Cabalquinto - 2022 - torrossa.com
This series focuses on visual cultures that are produced, distributed and consumed in Asia
and by Asian communities worldwide. Visual cultures have been implicated in creative …

Clutch or Gay: Experiences of Gaymers in Valorant Philippines

AJF Esperanzate, ACD Latosa - Esports in the Asia-Pacific: Ecosystem …, 2023 - Springer
This chapter explores the negative impact of homophobia in esports on the LGBTQIA+
community in the Philippines, by focusing on the experiences of gay gamers in the online …

[PDF][PDF] Independent Game Production in Southern China

H Davies - Media Industries (MIJ), 2024 - journals.publishing.umich.edu
This article examines the interplay between commerce and creativity within Southern
China's game development by examining three sites of tension within that media production …