Organizational gameplay: the player as designer of character organizations

LR Coutinho, VM Galvão, AA Batista Jr… - … Journal of Computer …, 2015 - Wiley Online Library
Looking at the ways in which players interact with computer games (the gameplays), we
perceive predominance of character‐centered and/or microcontrolled modes of interaction …

[PDF][PDF] Un Système Multi-Agent normatif hybride pour l'interaction mixte: application à la gestion de crises

Nous présentons une approche pour la conception d'un système multi-agent de préparation
des acteurs communaux à la gestion de crises, dans le contexte d'une interaction via des …

[PDF][PDF] Research Article Organizational Gameplay: The Player as Designer of Character Organizations

LR Coutinho, VM Galvão, A de Abreu Batista Jr… - 2015 - academia.edu
Looking at the ways in which players interact with computer games (the gameplays), we
perceive predominance of charactercentered and/or microcontrolled modes of interaction …

Tisser le Web Social des Objets: Permettre une Interaction Autonome et Flexible dans l'Internet des Objets

AN Ciortea - 2016 - theses.hal.science
L'Internet des Objets (IoT) vise à créer un eco-système global et ubiquitaire composé d'un
grand nombre d'objets hétérogènes. Afin d'atteindre cette vision, le World Wide Web …

[PDF][PDF] OrIAs: An Artifact-Based Micro-Organizational Level Infrastruture for Multiagent Systems

CD Thomasi, AC da Rocha Costa - irit.fr
In this paper, we present an artifact-based micro-organizational level infrastructure for agent
societies. It provides a way to define and manage the organizational roles and groups of …