Gamification: A cognitive-emotional view

JK Mullins, R Sabherwal - Journal of Business Research, 2020 - Elsevier
Successful gamified systems engage players by eliciting their positive and negative
emotions. However, prior literature provides little guidance on how to create emotional …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

Toward meaningful engagement

D Liu, R Santhanam, J Webster - MIS quarterly, 2017 - JSTOR
Gamification, an emerging idea for using game design elements and principles to make
everyday tasks more engaging, is permeating many different types of information systems …

Using design-science based gamification to improve organizational security training and compliance

M Silic, PB Lowry - Journal of management information systems, 2020 - Taylor & Francis
We conducted a design-science research project to improve an organization's compound
problems of (1) unsuccessful employee phishing prevention and (2) poorly received internal …

Cooperation or competition–When do people contribute more? A field experiment on gamification of crowdsourcing

B Morschheuser, J Hamari, A Maedche - International Journal of Human …, 2019 - Elsevier
Abstract Information technology is being increasingly employed to harness under-utilized
resources via more effective coordination. This progress has manifested in different …

[PDF][PDF] Because Your Taxonomy is Worth IT: towards a Framework for Taxonomy Evaluation.

D Szopinski, T Schoormann, D Kundisch - ECIS, 2019 - researchgate.net
Taxonomies constitute one fundamental type of artefact in design science, describing and
classifying existing or future objects of a domain. Taxonomies support researchers and …

Experiences that matter? The motivational experiences and business outcomes of gamified services

T Wolf, WH Weiger, M Hammerschmidt - Journal of Business Research, 2020 - Elsevier
Digital service providers are increasingly “gamifying” their services (ie, enriching non-game
services with game elements) to foster additional user value in terms of specific user …

The role of gamification, social, hedonic and utilitarian values on e-commerce adoption

KA Kusumawardani, HA Widyanto… - Spanish Journal of …, 2023 - emerald.com
The role of gamification, social, hedonic and utilitarian values on e-commerce adoption |
Emerald Insight Books and journals Case studies Expert Briefings Open Access Publish with …

Developing a gamified mobile application to encourage sustainable energy use in the office

D Oppong-Tawiah, J Webster, S Staples… - Journal of Business …, 2020 - Elsevier
Faced with growing pressures to become more environmentally sustainable, many
companies are exploring innovative ways to incorporate “green” practices into their business …

How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game

B Morschheuser, M Riar, J Hamari… - Computers in human …, 2017 - Elsevier
Seamless cooperation between individuals is essentially a crucial aspect of any successful
endeavor. A host of literature has been published in the academic realm about how …