Interactive wearable systems for upper body rehabilitation: a systematic review

Q Wang, P Markopoulos, B Yu, W Chen… - … of neuroengineering and …, 2017 - Springer
Background The development of interactive rehabilitation technologies which rely on
wearable-sensing for upper body rehabilitation is attracting increasing research interest …

Telerehabilitation for upper limb disabilities: a scoping review on functions, outcomes, and evaluation methods

K Moulaei, A Sheikhtaheri, MS Nezhad… - Archives of Public …, 2022 - Springer
Background Upper limb (UL) disabilities have attracted worldwide attention due to the high
economic costs of health care and the negative effects on the quality of life of patients with …

Developing a virtual reality healthcare product based on data-driven concepts: A case study

J Qu, Y Zhang, W Tang, W Cheng, Y Zhang… - Advanced Engineering …, 2023 - Elsevier
The rapid development of artificial intelligence (AI) and big data technologies has profoundly
changed the way of human life and work, and in the healthcare field, the related product …

[图书][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

Effectiveness of Nintendo Wii and physical therapy in functionality, balance, and daily activities in chronic stroke patients

E Marques-Sule, A Arnal-Gómez… - Journal of the American …, 2021 - Elsevier
Objectives The aim of this study was to assess whether a virtual rehabilitation program using
Nintendo Wii added to conventional physical therapy improved functionality, balance, and …

Physiotherapist beliefs and perspectives on virtual reality supported rehabilitation for the management of musculoskeletal shoulder pain: A focus group study

N Brady, B Dejaco, J Lewis, K McCreesh… - PLoS One, 2023 - journals.plos.org
Background Virtual Reality (VR) is an immersive computer-generated environment that
provides a multi-sensory experience for the user. Modern technology allows the user to …

A design method for an intelligent manufacturing and service system for rehabilitation assistive devices and special groups

Z Wang, L Cui, W Guo, L Zhao, X Yuan, X Gu… - Advanced Engineering …, 2022 - Elsevier
The maturity of Industrial 4.0 technologies (smart wearable sensors, Internet of things [IoT],
cloud computing, etc.) has facilitated the iteration and digitization of rehabilitation assistive …

[HTML][HTML] Virtual reality–based rehabilitation as a feasible and engaging tool for the management of chronic poststroke upper-extremity function recovery: Randomized …

A Hernandez, L Bubyr, PS Archambault… - JMIR Serious …, 2022 - games.jmir.org
Background A growing number of stroke survivors are left with little to no rehabilitation
services upon discharge from stroke rehabilitation, although arm deficits may persist or …

[HTML][HTML] Serious gaming technology in upper extremity rehabilitation: scoping review

E Koutsiana, I Ladakis, D Fotopoulos, A Chytas… - JMIR Serious …, 2020 - games.jmir.org
Background: Serious gaming has increasingly gained attention as a potential new
component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions …

Architecting intelligent smart serious games for healthcare applications: a technical perspective

S Ahmad, F Mehmood, F Khan, TK Whangbo - Sensors, 2022 - mdpi.com
The immune system of human beings plays a pivotal role in guarding against different types
of diseases. During the COVID-19 pandemic, people with weak immune systems were more …