Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

[HTML][HTML] Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy

J Lumsden, EA Edwards, NS Lawrence… - JMIR serious …, 2016 - games.jmir.org
Background: Cognitive tasks are typically viewed as effortful, frustrating, and repetitive,
which often leads to participant disengagement. This, in turn, may negatively impact data …

[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities

N Xi, J Hamari - Journal of Business Research, 2020 - Elsevier
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Serious games and the gamification of tourism

F Xu, D Buhalis, J Weber - Tourism management, 2017 - Elsevier
Gamification has become a focus of attention in an increasing number of fields including
business, education, and health care. Through a wide range of applications and support …

Gig-workers' motivation: thinking beyond carrots and sticks

N Jabagi, AM Croteau, LK Audebrand… - Journal of Managerial …, 2019 - emerald.com
Purpose High-quality employee motivation can contribute to an organization's long-term
success by supporting employees' well-being and performance. Nevertheless, there is a …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

“Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance

C Groening, C Binnewies - Computers in Human Behavior, 2019 - Elsevier
Gamification experiences further growth in our society with broad practical implications of
game design elements in applications, activities, and services. In our study, we focus on one …

The lens of intrinsic skill atoms: A method for gameful design

S Deterding - Human–Computer Interaction, 2015 - Taylor & Francis
The idea that game design can inspire the design of motivating, enjoyable interactive
systems has a long history in human-computer interaction. It currently experiences a …