Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Let the body'n'brain games begin: toward innovative training approaches in esports athletes

AL Martin-Niedecken, A Schättin - Frontiers in psychology, 2020 - frontiersin.org
The phenomenon of eSports is omnipresent today. International championships and their
competitive athletes thrill millions of spectators who watch as eSports athletes and their …

[HTML][HTML] Quality criteria for serious games: serious part, game part, and balance

P Caserman, K Hoffmann, P Müller, M Schaub… - JMIR serious …, 2020 - games.jmir.org
Serious games are digital games that have an additional goal beyond entertainment.
Recently, many studies have explored different quality criteria for serious games, including …

Physical activity and health promotion in esports and gaming–discussing unique opportunities for an unprecedented cultural phenomenon

S Ketelhut, AL Martin-Niedecken… - Frontiers in sports and …, 2021 - frontiersin.org
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players
are at risk for numerous chronic diseases and all-cause mortality. Health research has …

Perspective-taking of non-player characters in prosocial virtual reality games: Effects on closeness, empathy, and game immersion

JCF Ho, R Ng - Behaviour & Information Technology, 2022 - Taylor & Francis
This study explores the effects of the perspective-taking of non-player characters (NPCs) on
enhancing game immersion in prosocial virtual reality (VR) games. Prosocial games are …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

Never skip leg day again: Training the lower body with vertical jumps in a virtual reality exergame

S Cmentowski, S Karaosmanoglu, LE Nacke… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) exergames can increase engagement in and motivation for physical
activities. Most VR exergames focus on the upper body because many VR setups only track …

Acute exercise and children's cognitive functioning: What is the optimal dose of cognitive challenge?

S Anzeneder, C Zehnder, AL Martin-Niedecken… - Psychology of sport and …, 2023 - Elsevier
Acute bouts of exercise have the potential to benefit children's cognition. Inconsistent
evidence on the role of qualitative exercise task characteristics calls for further investigation …

ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews

N Ringgenberg, S Mildner, M Hapig… - Journal of …, 2022 - Springer
Background Exergames are playful technology-based exercise programs. They train
physical and cognitive functions to preserve independence in older adults (OAs) with …

“HIIT” the ExerCube: comparing the effectiveness of functional high-intensity interval training in conventional vs. exergame-based training

AL Martin-Niedecken, A Mahrer, K Rogers… - Frontiers in Computer …, 2020 - frontiersin.org
Regular physical activity is crucial for a physically and mentally healthy lifestyle. Training
methods such as high-intensity interval training (HIIT) have become increasingly popular as …