Negative Consequences Experienced by Individuals with Gaming Disorder Symptoms: A Systematic Review of Available Longitudinal Studies

L Düll, A Müller, S Steins-Loeber - Current Addiction Reports, 2024 - Springer
Abstract Purpose of Review Gaming disorder (GD) is a growing concern for health policies
worldwide. The aim of the research presented here was to review systematically negative …

Press a to jump: Design strategies for video game learnability

L Poretski, A Tang - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Learnability is a core aspect of software usability. Video games are not an exception, as
game designers need to teach players how to play their creations. We analyzed 40 …

Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research

P Strojny, A Strojny, K Rębilas - Plos one, 2023 - journals.plos.org
Motivational Intensity Theory could serve as a useful framework in the process of analyzing
and optimizing a user's involvement in computer games. However, it has not yet been used …

Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis

ND Bowman, C Chang - Entertainment Computing, 2023 - Elsevier
Understanding what motivates adolescents to play video games is a central pursuit of game
scholars, and key to better understanding gaming uses and effects. A latent class analysis …

Essential Escapism through Progress Simulation: Animal Crossing New Horizons' Temporal Design

J Borsi - Proceedings of the 42nd ACM International …, 2024 - dl.acm.org
This project examines the temporal design (pacing of content) of the video game Animal
Crossing New Horizons (ACNH) to better understand how it functioned as an incidental …

[PDF][PDF] Press A to jump: Design strategies for video game learnability.(2022)

L PORETSKI, A TANG - Proceedings of the 2022 CHI Conference … - ink.library.smu.edu.sg
Learnability is a core aspect of software usability. Video games are not an exception, as
game designers need to teach players how to play their creations. We analyzed 40 …

[PDF][PDF] NEW QUALITATIVE METHODOLOGIES IN VIRTUAL ETHNOGRAPHIES: FLASH SURVEYS, IMAGES, AND BUILT-IN TRANSLATORS

S CARRADINI, AH LU - 100th ANNIVERSARY OF THE REPUBLIC … - researchgate.net
Virtual ethnography extends traditional ethnography into persistent online digital worlds.
Scholars have researched the changes in techniques, tools, and ethics that come with a shift …

New Media New Society?

S Carradını, AH Lu - iupress.istanbul.edu.tr
Virtual ethnography extends traditional ethnography into persistent online digital worlds.
Scholars have researched the changes in techniques, tools, and ethics that come with a shift …