Exergames and depressive symptoms in older adults: a systematic review

BF Drazich, S LaFave, BM Crane… - Games for health …, 2020 - liebertpub.com
To synthesize and critique studies that examined the impact of exergames on depressive
symptoms in older adults. Articles were retrieved from the databases CINAHL, Embase …

Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults

A Busser, S Fleury, A Kadri… - Human Behavior …, 2024 - Wiley Online Library
As more of our lives are spent using electronic devices, it comes as a natural deduction that
those digital tools could be used to maintain people's health. Gamified exercise or …

Personalized individual-based exercise prescriptions are effective in treating depressive symptoms of college students during the COVID-19: a randomized controlled …

Y Zhao, W Wang, M Wang, F Gao, C Hu, B Cui… - Frontiers in …, 2023 - frontiersin.org
Background The COVID-19 pandemic has seriously increased depression prevalence
among the public, including Chinese college students. However, many exercise cannot be …

Physical Activity Across the Life Span: Personality, Physical Activity, and Sedentary Behavior

I Pfeffer, RE Rhodes - Sport and Exercise Psychology: Theory and …, 2023 - Springer
In this chapter, the prevalence of physically activity as well as sedentary behavior across the
life span is presented. Empirical findings on the associations between the Big Five …

[PDF][PDF] Adaptive motion gaming AI for health promotion

P Paliyawan, T Kusano, Y Nakagawa… - 2017 AAAI Spring …, 2017 - cdn.aaai.org
This paper presents a design of a non-player character (AI) for promoting balancedness in
use of body segments when engaging in full-body motion gaming. In our experiment, we …

O efeito da realidade virtual no equilíbrio postural de usuários de um Centro de Atenção Psicossocial Álcool e Drogas

LR Bueno - 2018 - dspace.unipampa.edu.br
RESUMO O objetivo deste estudo foi analisar os efeitos de uma sessão de jogos de
realidade virtual no equilíbrio postural de usuários de um Centro de Atenção Psicossocial …

[PDF][PDF] Correlação entre os resultados obtidos em testes motores eo desempenho em exergames em idosos

M Pelisser, DC Garlipp, MM Sant'Anna - Rev. Méd. Risaralda, 2017 - core.ac.uk
Objetivo: correlacionar resultados obtidos em testes motores realizados em idosos com o
seu desempenho em exergames. Método: a amostra foi composta por 34 idosos, divididos …

[PDF][PDF] REVISTA INTERDISCIPLINAR DE PROMOÇÃO DA SAÚDE

LR Bueno, NFS Junior, S Graup - core.ac.uk
Objetivo: analisar os efeitos de uma sessão de jogos de realidade virtual no equilíbrio
postural de usuários de um Centro de Atenção Psicossocial Álcool e Drogas. Método …

[引用][C] Development and verification of the game “Locomo de Balamingo”

H Matsuguma, S Higuchi