SM Park, YG Kim - IEEE access, 2022 - ieeexplore.ieee.org
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is based on the social value of Generation Z that online and offline selves are not different …
Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the …
AA Abdulmuhsin, HO Owain… - Journal of Science and …, 2024 - emerald.com
Purpose This study delves into the behavioural intentions of educators within medical colleges at Mosul Universities concerning the adoption of Knowledge Management-Driven …
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial sound scenes that are captured using a distributed arrangement of multiple …
The acquisition of the spatio-temporal characteristics of a sound field over a large volume of space is experimentally challenging, as a large number of transducers is required to sample …
In this paper, we propose a data-driven approach for the reconstruction of unknown room impulse responses (RIRs) based on the deep prior paradigm. We formulate RIR …
Ö Bozkurt, İH Gümüş - Girişimcilik ve Kalkınma Dergisi, 2022 - dergipark.org.tr
Bu çalışmanın amacı, son birkaç yılda yaygın olarak duyulmaya başlayan bir kavram olan Metaverse ve onun etkisi ile ortaya çıkmış olan Metaverse Girişimcilik kavramını …
The domain of spatial audio comprises methods for capturing, processing, and reproducing audio content that contains spatial information. Data-based methods are those that operate …
The area of study concerning the estimation of spatial sound, ie, the distribution of a physical quantity of sound such as acoustic pressure, is called sound field estimation, which is the …