VR games in cultural heritage: A systematic review of the emerging fields of virtual reality and culture games

A Theodoropoulos, A Antoniou - Applied Sciences, 2022 - mdpi.com
In recent years, the use of VR games in cultural heritage has been growing. VR Games have
increasingly found their way into museums and exhibitions, highlighting the increasing …

Augmented reality applications for mathematical creativity: a systematic review

FA Hidajat - Journal of Computers in Education, 2024 - Springer
Augmented reality (AR) applications are often studied in education. However, little literature
has systematically reviewed the applications of AR for mathematical creativity. This paper …

Using immersive technologies to enhance the student learning experience

G Baxter, T Hainey - Interactive Technology and Smart Education, 2024 - emerald.com
Purpose The purpose of this paper is to evaluate undergraduate student perceptions about
the application of immersive technologies for enhancing the student learning experience …

The mobile augmented reality acceptance model for teachers and future teachers

G Koutromanos, AT Mikropoulos, D Mavridis… - Education and …, 2024 - Springer
This study examines the factors that affect pre-service and in-service teachers' intention to
use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile …

Designing and evaluating a high interactive augmented reality system for programming learning

GYM Kao, CA Ruan - Computers in Human behavior, 2022 - Elsevier
Programming plays a pivotal role in Science, Technology, Engineering, and Mathematics
(STEM) education. However, programming concepts and syntax are extremely abstract. We …

Investigating the impact of economic, political, and social factors on augmented reality technology acceptance in agriculture (livestock farming) sector in a developing …

M Ronaghi, MH Ronaghi - Technology in Society, 2021 - Elsevier
The discussion of factors affecting the acceptance of new technologies in developing
countries is very important. The lack of modern technology uses in developing countries …

Development of a framework for metaverse in education: a systematic literature review approach

R Roy, MD Babakerkhell, S Mukherjee, D Pal… - IEEE …, 2023 - ieeexplore.ieee.org
A more interactive learning environment is made possible by the metaverse, a made-up
world with vastly expanding digital spaces. The metaverse is a development in synchronous …

[HTML][HTML] Exploring the impact of augmented reality on student academic self-efficacy in higher education

Y O'Connor, C Mahony - Computers in Human Behavior, 2023 - Elsevier
This study develops and empirically tests a conceptual model comprising eight hypotheses
that focus on the impact of Augmented Reality (AR) on student academic self-efficacy. A …

Profile of senior high school students' critical thinking skills and the need of implementation PBL model assisted by augmented reality book

HV Saphira, BK Prahani - Jurnal Pendidikan Sains Indonesia …, 2022 - jurnal.usk.ac.id
Critical thinking skills of students in Indonesia are still very low, then one way to improve
CTS is to collaborate learning with real-world problems that can be found in everyday life …

Using augmented reality in K-12 education: An indicative platform for teaching physics

C Volioti, E Keramopoulos, T Sapounidis, K Melisidis… - Information, 2022 - mdpi.com
Augmented Reality (AR) could provide key benefits in education and create a richer user
experience by increasing the motivation and engagement of the students. To this end, the …