The server allocation problem for session-based multiplayer cloud gaming

Y Deng, Y Li, R Seet, X Tang… - IEEE Transactions on …, 2017 - ieeexplore.ieee.org
Advances in cloud computing and GPU virtualization are allowing the game industry to
move into a cloud gaming era. In this paper, we consider multiplayer cloud gaming (MCG) …

Integrating peer-to-peer and cloud computing for massively multiuser online games

H Kavalionak, E Carlini, L Ricci, A Montresor… - Peer-to-Peer Networking …, 2015 - Springer
Cloud computing has recently become an attractive solution for massively multiplayer online
games, also known as MMOGs, as it lifts operators from the burden of buying and …

Server allocation for multiplayer cloud gaming

Y Deng, Y Li, X Tang, W Cai - Proceedings of the 24th ACM international …, 2016 - dl.acm.org
Advances in cloud computing and GPU virtualization are allowing the game industry to
move into a cloud gaming era. While shifting standalone video games to the cloud gaming …

[PDF][PDF] Auto-scaling and deployment of web applications in distributed computing clouds.

C Qu - 2016 - buyya.com
CLOUD Computing, which allows users to acquire/release resources based on real-time
demand from large data centers in a pay-as-you-go model, has attracted considerable …

MeTRO: low latency network paths with routers-on-demand

MX Makkes, AM Oprescu, R Strijkers, C de Laat… - Euro-Par 2013: Parallel …, 2014 - Springer
The current Internet is a loose federation of independent providers (ISPs) that manually
manage inter-domain (ASes) route policies to primarily serve their own interests. The end …

Client-server assignment in massively multiplayer online games

S Farlow, JL Trahan - 2014 Computer Games: AI, Animation …, 2014 - ieeexplore.ieee.org
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or
mirrored-server environments. Since there exist multiple server options in mirrored server …

An instructor-oriented prototype system for virtual classroom

X Zhao, Y Zhang - Sixth IEEE International Conference on …, 2006 - ieeexplore.ieee.org
Providing lifelong education through distance education system has become one of the most
important roles in higher education. But currently fewer systems can provide one good …

[图书][B] Heuristics for Client Assignment and Load Balancing Problems in Online Games

SM Farlow - 2018 - search.proquest.com
Massively multiplayer online games (MMOGs) have been very popular over the past
decade. The infrastructure necessary to support a large number of players simultaneously …

[PDF][PDF] Research on multicast reliability in distributed virtual environment

Y Long, J Ouyang - Journal of networks, 2013 - researchgate.net
This paper proposes a novel multicast reliability algorithm in distributed virtual environment.
Firstly, architecture of the distributed virtual environment system is made up of three layers …

Greedy heuristics for client assignment problem by zones

S Farlow, JL Trahan - Proceedings of the 12th International Conference …, 2017 - dl.acm.org
The Client Assignment Problem is an NP-hard problem applicable to online games in which
a set of clients must be satisfactorily assigned to a subset of all available servers subject to …