From hobbyists to entrepreneurs: On the formation of the Nordic game industry

K Jørgensen, U Sandqvist, O Sotamaa - Convergence, 2017 - journals.sagepub.com
This article sheds light on the formation of the Nordic game industry between 1990 and
2005. The first long-lasting game development companies within the region emerged in the …

Studying game development cultures

O Sotamaa - Games and Culture, 2021 - journals.sagepub.com
By analyzing and contextualizing different aspects of the Finnish game development scene,
this article provides concrete examples of why we need cultural studies of game …

Double duty: Crowdfunding and the evolving game production network

H Tyni - Games and Culture, 2020 - journals.sagepub.com
As independent game makers strive to tackle the demands of game production without the
help of a traditional publisher, a familiar game production environment has started to evolve …

Public game funding in the Nordic region

O Sotamaa, K Jørgensen… - International Journal of …, 2020 - Taylor & Francis
In this paper, we explore the policies related to support structures surrounding national
game industries, with focus on the three Nordic countries Finland, Norway and Sweden, and …

Newcomers in a global industry: Challenges of a Norwegian game company

K Jørgensen - Games and Culture, 2019 - journals.sagepub.com
This article presents results from a study of work practices in a Norwegian game
development studio. Identifying key challenges faced by the company, the article argues that …

[PDF][PDF] Redefining the value chain of the video games industry

M González-Piñero - memory, 2017 - researchgate.net
As the game industry continues to grow and expand its target market to nearly every person
with access to an Internet connection, the capabilities needed to gain a competitive …

The imbalanced state of free-to-play game research: A literature review

K Alha - Proceedings of DiGRA 2019 Conference: Game, Play …, 2019 - dl.digra.org
As free-to-play games have increased their economic value, the research interest on them
has increased as well. This article looks at free-to-play game research conducted so far …

Domain-specific playability problems in social network games

J Paavilainen, K Alha… - International Journal of …, 2015 - inderscienceonline.com
Social network games on Facebook have become a popular pastime for millions of players.
These social games are integrated into the social network service and feature a free-to-play …

IGDA Finland hubs and their role in local game development

L Komulainen, O Sotamaa - … of the 23rd International Conference on …, 2020 - dl.acm.org
Game development is often considered to be a community-based industry, where social
networks and flow of information are vital to both individual and company development. The …

Modes of independence in the Finnish game development scene

O Sotamaa - Independent Videogames, 2020 - taylorfrancis.com
This study sheds light on the different modes of independence in the Finnish game
development scene by putting the focus on two games: Nex Machina (2017) and Baba is …