[图书][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

From value chains to technological platforms: The effects of crowdfunding in the digital game industry

A Nucciarelli, F Li, KJ Fernandes, N Goumagias… - Journal of Business …, 2017 - Elsevier
This study contributes to understanding the effects of crowdfunding on the value creation
process in the digital game industry. Specifically, it integrates the value chain logic with the …

Theoretical approaches in media management research

BI Mierzjewska, CA Hollifield - Handbook of media management …, 2006 - taylorfrancis.com
In the field of mass communication, the termtheoryis often loosely defined. 1 Paradigms, 2
conceptual frameworks, models, normative theories and, of course, actual theories are all …

Rethinking distribution for the future of media industry studies

A Perren - Cinema journal, 2013 - muse.jhu.edu
Nonetheless, there are two points about which those writing on distribution seem to agree:
first, scholars have examined distribution far less frequently than either production or …

Epic, Steam, and the role of skin-betting in game (platform) economies

AM Thorhauge, RKL Nielsen - Journal of Consumer Culture, 2021 - journals.sagepub.com
In this article, we discuss how and why virtual items known as “skins” travel beyond games
and into wider online ecosystems where they become tokens in gambling games. We argue …

Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production

G Freeman, L Li, N Mcneese… - Proceedings of the 2023 …, 2023 - dl.acm.org
Non-profit driven indie game development represents a growing open and participatory
game production model as an alternative to the traditional mainstream gaming industry …

[图书][B] Eine kommunikationswissenschaftliche Konzeption von Medieninnovationen: Begriffsverständnis und theoretische Zugänge

L Dogruel - 2013 - books.google.com
​ Leyla Dogruel untersucht Medieninnovationen als Gegenstand der
Kommunikationswissenschaft. Basierend auf bestehenden …

Toward greater production diversity: Examining social boundaries at a video game studio

RS Johnson - Games and Culture, 2013 - journals.sagepub.com
Commercial video game studios erect boundaries through the organization of work that
tends to discourage the production of a diverse range of games. This article adds to the …

The impact of actor engagement on the business models of video game developers

N Kleer, RE Kunz - International Journal on Media Management, 2021 - Taylor & Francis
The aim of this study is to examine the impact of actor engagement, defined as an actor's
voluntary contribution of resources that go beyond the actual transaction/exchange, on the …

[PDF][PDF] GOOGLE SEARCH EFFECT ON EXPERIENCE PRODUCT SALES AND USERS'MOTIVATION TO SEARCH: EMPIRICAL EVIDENCE FROM THE HOTEL …

D Zhao, B Fang, H Li, Q Ye - Journal of Electronic Commerce Research, 2018 - jecr.org
As individuals increasingly rely on the Internet to access product information, search
engines have become an important navigation tool to enhance information collection …