X Ren, Q Wu, N Cui, J Zhao, HY Bi - Research in Developmental …, 2023 - Elsevier
Digital game-based training programs have recently been used to train the cognitive abilities of children with neurodevelopmental disorders (NDDs). However, the effects of training …
Reading acquisition is extremely difficult for about 5% of children because they are affected by a heritable neurobiological disorder called developmental dyslexia (DD). Intervention …
Dynamic visual attention training using Action Video Games (AVGs) is a promising intervention for dyslexia. This study investigated the efficacy of 5 h (10× 30 min) of AVG …
Developmental dyslexia (DD) and attention-deficit/hyperactivity disorder (ADHD) are two of the most common neurodevelopmental disorders among school-age children. These …
G Di Dona, DA Zamfira, M Battista, L Battaglini… - NeuroImage, 2024 - Elsevier
Visual crowding is the difficulty in identifying an object when surrounded by neighbouring flankers, representing a bottleneck for object perception. Crowding arises not only from the …
R Flores-Gallegos, P Rodríguez-Leis… - International Journal of …, 2022 - Elsevier
Reading is a complex cognitive process that requires multisensory processing, graphical phonological codification, short-and long-term memory, executive functions, and motor and …
Although developmental reading disorders (developmental dyslexia) have been mainly associated with auditory-phonological deficits, recent longitudinal and training studies have …
Action video-games (AVGs) could improve reading efficiency, enhancing not only visual attention but also phonological processing. Here we tested the AVG effects upon three …
Children with and without dyslexia differ in their behavioral responses to visual information, particularly when required to pool dynamic signals over space and time. Importantly …