Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …

Investigating cortical activity during cybersickness by fNIRS

SS Yeo, SY Park, SH Yun - Scientific Reports, 2024 - nature.com
This study investigated brain responses during cybersickness in healthy adults using
functional near-infrared spectroscopy (fNIRS). Thirty participants wore a head-mounted …

Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces

L Chan, TW Mi, ZH Hsueh, YC Huang… - Proceedings of the CHI …, 2024 - dl.acm.org
We introduce Seated-WIP, a footstep-based locomotion technique tailored for users seated
in confined spaces such as on an airplane. It emulates real-world walking using forefoot or …

LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality

Z Zhao, Y Li, HN Liang - 2023 IEEE International Symposium …, 2023 - ieeexplore.ieee.org
Locomotion plays a critical role in user experience in Virtual Reality (VR). This work presents
a novel locomotion device, LeanOn, which aims to enhance immersion and feedback …

User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues

D Hirobe, S Shirai, J Orlosky, M Alizadeh… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) video games that are played on a VR headset are becoming increasingly
common in households, and though many games require players to navigate vast virtual …

Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter Games

A Prithul, H Lynam, E Folmer - ACM Games: Research and Practice, 2024 - dl.acm.org
Teleportation has been adopted as the preferred mode of navigation in many virtual reality
(VR) experiences due to its ability to allow users to easily move beyond the limitations of the …

Discrete Virtual Rotation in Pointing vs. Leaning-Directed Steering Interfaces: A Uni vs. Bimanual Perspective

D Zielasko, M Späth, M Wölwer - arXiv preprint arXiv:2406.14212, 2024 - arxiv.org
In this work, we explore the integration of discontinuous Orientation Selection into steering
interfaces intending to preserve the seamless sensation of real-world movement, while …

Comparing Control Schemas in Isometric Balanced-based Controllers

MG Nelson, C Mousas - 2024 IEEE International Symposium …, 2024 - ieeexplore.ieee.org
Body-directed inputs allow users to utilize a transfer function mapped to shifts in the center of
mass to control navigation in virtual reality. Researchers have evaluated various devices but …

Reducing Cybersickness in VR Locomotion with Compatible Physical Movement Input

MPS Malhotra - 2024 - search.proquest.com
Abstract In Virtual Reality (VR), users often experience cybersickness due to sensory
conflicts between visual and physical motion cues when using hand-based controllers. This …

Reduction of cognitive load in immersive virtual reality with multisensory cues

D Wilson - 2024 - louis.uah.edu
This study investigated the effects of multimodal interfaces and immersive virtual
environments on cognitive load. Participants played a first-person target shooting game with …