Gamer trouble: Feminist confrontations in digital culture

A Phillips - Gamer Trouble, 2020 - degruyter.com
Gamers have been troublemakers as long as games have existed. As our popular
understanding of “gamer” shifts beyond its historical construction as a white, straight …

[图书][B] Open world empire: Race, erotics, and the global rise of video games

CB Patterson - 2020 - books.google.com
Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking
ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …

[图书][B] Repairing play: A Black phenomenology

A Trammell - 2023 - books.google.com
A provocative study that reconsiders our notion of play—and how its deceptively wholesome
image has harmed and erased people of color. Contemporary theorists present play as …

Decolonizing play

A Trammell - Critical Studies in Media Communication, 2022 - Taylor & Francis
The past five years have seen the development of what Mukherjee, S.(2018. Playing
subaltern: Video games and postcolonialism. Games and Culture, 13 (5), 504–520) and …

[图书][B] The immersive enclosure: Virtual reality in Japan

P Roquet - 2022 - degruyter.com
INTRODUCTION 1. I occasionally experienced this night-sky view using the original Oculus Rift
(2016). The phenomenon appears to Page 1 INTRODUCTION 1. I occasionally experienced …

“Starting from scratch to looking really clean and professional”: how students' productive labor legitimizes collegiate esports

BC Harris, J Hansen, O Can… - Critical Studies in …, 2022 - Taylor & Francis
This article analyzes the relationship between student productive labor, or the creation of
media content like podcasts or graphic designs, and the institutionalization of collegiate …

Taking care of toxicity: Challenges and strategies for inclusion in US collegiate esports programs

AC Cote, A Wilson, J Hansen… - Journal of …, 2023 - journals.humankinetics.com
Collegiate esports programs are rapidly expanding across the United States, offering a
meaningful location in which to study diversity, equity, and inclusion. Because educational …

Chapter 1:“I piss a lot of people off when I play dwarves like dwarves”: Race, Gender, and Critical Systems in Tabletop Role-Playing Games

A Garcia - Teachers College Record, 2021 - journals.sagepub.com
Background This chapter explores player interactions and engagement in tabletop role-
playing game settings. Objective Particularly focusing on the intersection of gaming systems …

[PDF][PDF] The revolution will not be gamified: Video game activism and playful resistance across the Sinophone

H Davies - British Journal of Chinese Studies, 2022 - academia.edu
Videogames are political spaces. For more than twenty years, videogames have been
coopted by activists globally to organise protests in amorphous, organic, and rhizomatic …

In/visible hurdles: US collegiate esports participants' perceived barriers to play and involvement

AJ Wilson, A Cote, M Foxman, B Harris… - New Media & …, 2024 - journals.sagepub.com
Gaming and esports communities possess cultural barriers that exclude potential
participants, limiting their access to social, cultural, and economic opportunities. In the …