Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …
A provocative study that reconsiders our notion of play—and how its deceptively wholesome image has harmed and erased people of color. Contemporary theorists present play as …
A Trammell - Critical Studies in Media Communication, 2022 - Taylor & Francis
The past five years have seen the development of what Mukherjee, S.(2018. Playing subaltern: Video games and postcolonialism. Games and Culture, 13 (5), 504–520) and …
INTRODUCTION 1. I occasionally experienced this night-sky view using the original Oculus Rift (2016). The phenomenon appears to Page 1 INTRODUCTION 1. I occasionally experienced …
This article analyzes the relationship between student productive labor, or the creation of media content like podcasts or graphic designs, and the institutionalization of collegiate …
Collegiate esports programs are rapidly expanding across the United States, offering a meaningful location in which to study diversity, equity, and inclusion. Because educational …
A Garcia - Teachers College Record, 2021 - journals.sagepub.com
Background This chapter explores player interactions and engagement in tabletop role- playing game settings. Objective Particularly focusing on the intersection of gaming systems …
H Davies - British Journal of Chinese Studies, 2022 - academia.edu
Videogames are political spaces. For more than twenty years, videogames have been coopted by activists globally to organise protests in amorphous, organic, and rhizomatic …
Gaming and esports communities possess cultural barriers that exclude potential participants, limiting their access to social, cultural, and economic opportunities. In the …