Players' basic psychological needs for autonomy, competence, and relatedness are among the most commonly used constructs used in research on what makes video games so …
N Hefkaluk, C Linehan, A Trace - International Journal of Human-Computer …, 2024 - Elsevier
Players who enjoy challenging games frequently face failure and must demonstrate persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is …
S Deterding, J Cutting - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Flow and self-determination theory predict that game difficulty in balance with player skill maximises enjoyment and engagement, mediated by attentive absorption or competence …
C Chen, MR Nelson - Journal of Interactive Advertising, 2024 - Taylor & Francis
The metaverse is an emerging phenomenon that lacks a widely accepted academic definition. Previous attempts have primarily focused on a technological perspective, ignoring …
N Ballou, S Deterding - Proceedings of the ACM on Human-Computer …, 2023 - dl.acm.org
Psychological need frustration—experiences like failure, loneliness, or coercion—is emerging as a promising explanation for why people disengage with games and other …
Despite tremendous efforts in psychology, neuroscience and media and cultural studies, it is still something of a mystery why humans are attracted to fictional content that is horrifying …
X Huang, S Zhang, M Sun, M Kouhsari… - Journal of Workplace …, 2025 - emerald.com
Purpose Most of the current literature investigates workplace-based formal and informal learning separately; thus, the relationship between these two types of learning remains …
In the last few years, a remarkable convergence of interests and results has emerged between scholars interested in the arts and aesthetics from a variety of perspectives and …
'Juicy'or immediate abundant action feedback is widely held to make video games enjoyable and intrinsically motivating. Yet we do not know why it works: Which motives are mediating …