This paper focuses on challenges to improving the realism of socially intelligent agents and attempts to reflect the state of the art in human behavior modeling with particular attention to …
T Ribeiro, A Paiva - Proceedings of the seventh annual ACM/IEEE …, 2012 - dl.acm.org
This paper describes our approach on the development of the expression of emotions on a robot with constrained facial expressions. We adapted principles and practices of animation …
Virtual characters are an important part of many 3D graphical simulations. In entertainment or training applications, virtual characters might be one of the main mechanisms for creating …
M Lhommet, SC Marsella - The Oxford handbook of affective …, 2015 - books.google.com
This chapter addresses the bodily expression of emotion, specifically, how people communicate emotion through body posture and gesture and how they make inferences …
We introduce a novel framework for advanced behavioral modeling in virtual humans that features the first application of decision network techniques to computer graphics and …
Abstract While 'Industry 4.0'drives for greater automation, human factors are still essential in certain domains, especially in industrial disaster management. Despite human factors are …
PM Torrens - Annals of the Association of American Geographers, 2012 - Taylor & Francis
The choreography of pedestrian movement is important to many domains of interest, particularly in the geographical sciences. Agent-based models have become a popular tool …
H Van Welbergen, BJH Van Basten… - Computer Graphics …, 2010 - Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look …
R Cole, S Van Vuuren, B Pellom… - Proceedings of the …, 2003 - ieeexplore.ieee.org
This paper presents a vision of the near future in which computer interaction is characterized by natural face-to-face conversations with lifelike characters that speak, emote, and gesture …