MARIO: mid-air augmented RealityInteraction with objects

H Kim, I Takahashi, H Yamamoto, T Kai… - Advances in Computer …, 2013 - Springer
This paper proposes a novel interactive system that supports augmented reality interaction
between mid-air images and physical objects. Our “Mid-air Augmented Reality Interaction …

[HTML][HTML] Wskaźniki, parametry i modele w kształtowaniu intensywnej wielorodzinnej zabudowy mieszkaniowej

T Bradecki - 2021 - delibra.bg.polsl.pl
W monografii omówiono rolę wskaźników, parametrów oraz modeli w analizie i
projektowaniu urbanistycznym zespołów mieszkaniowych. Przeanalizowano znaczenie …

Using multiple sensors for reliable markerless identification through supervised learning

A Albarelli, F Bergamasco, A Celentano… - Machine vision and …, 2013 - Springer
In many interaction models involving an active surface, there is a need to identify the specific
object that performs an action. This is the case, for instance, when interactive contents are …

[PDF][PDF] Gra w osiedle jako nowoczesna metoda tworzenia wariantów studiów chłonności terenu.

T Bradecki, D Bal, N Dymarska… - Przestrzeń …, 2024 - repozytorium.biblos.pk.edu.pl
The issue of housing densification is a contemporary challenge that can be virtualised in the
form of games. The author's Housing Estate Game, a card game, was used as a tool for …

[PDF][PDF] Reflections about Symbolic vs. Iconic Representations in TUIs

L Schwartz, T Latour - academia.edu
ABSTRACT Currently designed Tangible User Interfaces (TUIs) propose both iconic and
symbolic tangible objects (TO). Since iconic TOs should enable to interact more naturally …