X Xiang, S Foo - Machine Learning and Knowledge Extraction, 2021 - mdpi.com
The first part of a two-part series of papers provides a survey on recent advances in Deep Reinforcement Learning (DRL) applications for solving partially observable Markov decision …
D Billings, A Davidson, J Schaeffer, D Szafron - Artificial Intelligence, 2002 - Elsevier
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect information, where multiple competing agents must deal with probabilistic knowledge, risk …
J Rubin, I Watson - Artificial intelligence, 2011 - Elsevier
The game of poker has been identified as a beneficial domain for current AI research because of the properties it possesses such as the need to deal with hidden information and …
S Ganzfried, T Sandholm - … Agents and Multiagent Systems-Volume 2, 2011 - cs.cmu.edu
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent's action frequencies and building an …
The rising tide of threats, from financial cybercrime to asymmetric military conflicts, demands greater sophistication in tools and techniques of law enforcement, commercial and domestic …
The game of poker offers a clean well-defined domain in which to investigate some truly fundamental issues in computing science, such as how to handle deliberate misinformation …
R Mealing, JL Shapiro - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
We consider the problem of learning an effective strategy online in a hidden information game against an opponent with a changing strategy. We want to model and exploit the …
M Ponsen, G Gerritsen, G Chaslot - Workshops at the Twenty-Fourth …, 2010 - cdn.aaai.org
In this paper we apply a Monte-Carlo Tree Search implementation that is boosted with domain knowledge to the game of poker. More specifically, we integrate an opponent model …
M Ponsen, S De Jong, M Lanctot - Journal of Artificial Intelligence Research, 2011 - jair.org
This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte …