Monte-carlo tree search: A new framework for game ai

G Chaslot, S Bakkes, I Szita, P Spronck - Proceedings of the AAAI …, 2008 - ojs.aaai.org
Classic approaches to game AI require either a high quality of domain knowledge, or a long
time to generate effective AI behaviour. These two characteristics hamper the goal of …

Progressive strategies for Monte-Carlo tree search

GMJ Chaslot, MHM Winands, HJ Herik… - New Mathematics …, 2008 - World Scientific
Monte-Carlo Tree Search (MCTS) is a new best-first search guided by the results of Monte-
Carlo simulations. In this article, we introduce two progressive strategies for MCTS, called …

Parallel monte-carlo tree search

GMJB Chaslot, MHM Winands… - Computers and Games …, 2008 - Springer
Abstract Monte-Carlo Tree Search (MCTS) is a new best-first search method that started a
revolution in the field of Computer Go. Parallelizing MCTS is an important way to increase …

Single-player monte-carlo tree search

MPD Schadd, MHM Winands… - Computers and Games …, 2008 - Springer
Classical methods such as A* and IDA* are a popular and successful choice for one-player
games. However, they fail without an accurate admissible evaluation function. In this paper …

Monte-carlo tree search in settlers of catan

I Szita, G Chaslot, P Spronck - … , ACG 2009, Pamplona Spain, May 11-13 …, 2010 - Springer
Games are considered important benchmark opportunities for artificial intelligence research.
Modern strategic board games can typically be played by three or more people, which …

Ensemble determinization in monte carlo tree search for the imperfect information card game magic: The gathering

PI Cowling, CD Ward, EJ Powley - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
In this paper, we examine the use of Monte Carlo tree search (MCTS) for a variant of one of
the most popular and profitable games in the world: the card game Magic: The Gathering (M …

Single-player Monte-Carlo tree search for SameGame

MPD Schadd, MHM Winands, MJW Tak… - Knowledge-Based …, 2012 - Elsevier
Classic methods such as A∗ and IDA∗ are a popular and successful choice for one-player
games. However, without an accurate admissible evaluation function, they fail. In this article …

Ajax crawl: Making ajax applications searchable

C Duda, G Frey, D Kossmann… - 2009 IEEE 25th …, 2009 - ieeexplore.ieee.org
Current search engines such as Google and Yahoo! are prevalent for searching the Web.
Search on dynamic client-side Web pages is, however, either inexistent or far from perfect …

Designing complex interplanetary trajectories for the global trajectory optimization competitions

D Izzo, D Hennes, LF Simões, M Märtens - Space Engineering: Modeling …, 2016 - Springer
The design of interplanetary trajectories often involves a preliminary search for options later
refined/assembled into one final trajectory. It is this broad search that, often being …

Determinization and information set monte carlo tree search for the card game dou di zhu

D Whitehouse, EJ Powley… - 2011 IEEE Conference on …, 2011 - ieeexplore.ieee.org
Determinization is a technique for making decisions in games with stochasticity and/or
imperfect information by sampling instances of the equivalent deterministic game of perfect …