The emergence of virtual reality (VR) and augmented reality (AR) has revolutionized our lives by enabling a 360° artificial sensory stimulation across diverse domains, including, but …
Video streaming has become the most common application in handhelds and this trend is expected to grow in future to account for about 75% of all mobile data traffic by 2021. Thus …
R Liu, FX Lin - Proceedings of the 14th annual international …, 2016 - dl.acm.org
Interactive wearable devices bring dramatic changes to apps and hardware, leaving operating system (OS) design in the mist. To this end, we thoroughly examine the execution …
We present LpGL, an OpenGL API compatible Low-power Graphics Library for energy efficient AR headset applications. We first characterize the power consumption patterns of a …
G Lee, S Lee, G Kim, Y Choi, R Ha… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Managing the power consumption of display-related components in mobile devices is difficult because of performance degradation. Therefore, eliminating hidden workloads, such …
TK Wee, E Cuervo, R Balan - Proceedings of the ACM on Interactive …, 2018 - dl.acm.org
In this paper, we present the design and implementation of FocusVR, a system for effectively and efficiently reducing the power consumption of Virtual Reality (VR) devices by smartly …
Networking on wearable devices such as smartwatches is becoming increasingly important as fueled by new hardware, OS support, and applications. In this paper, we conduct a first in …
C Jaewon, H PARK, J PAEK, RK BALAN, JG KO - MobiSys - ink.library.smu.edu.sg
ABSTRACT We present LpGL, an OpenGL API compatible Low-power Graphics Library for energy efficient AR headset applications. We first characterize the power consumption …
У роботі проведений кіберкультурний аналіз Smart watch як одиничної речі, що впливає на життєвий світ людини, формування її світогляду. Презентована реалогія як нова …