Digital game-based vocabulary learning: where are we and where are we going?

D Zou, Y Huang, H Xie - Computer Assisted Language Learning, 2021 - Taylor & Francis
Given the importance of word knowledge for second language acquisition, there is always a
need for effective word-learning approaches from language learners. With the rapid …

Classroom interventions and foreign language anxiety: A systematic review with narrative approach

M Toyama, Y Yamazaki - Frontiers in Psychology, 2021 - frontiersin.org
Experimental studies have developed, conducted, and evaluated classroom interventions
for foreign language anxiety (FLA) reduction. However, various characteristics of those …

[PDF][PDF] ChatGPT: An ever-increasing encroachment of artificial intelligence in online assessment in distance education

K Naidu, K Sevnarayan - Online Journal of Communication and Media …, 2023 - ojcmt.net
Accepted: 18 May 2023 The use of artificial intelligence (AI) in education is becoming
increasingly prevalent, and its encroachment and impact on online education and …

Digital game-based learning of information literacy: Effects of gameplay modes on university students' learning performance, motivation, self-efficacy and flow …

D Zou, R Zhang, H Xie, FL Wang - Australasian Journal of Educational …, 2021 - ajet.org.au
Abstract Information literacy (IL) is important for university students. In this research, we
developed a digital role-playing game to enhance students' learning of IL and investigated …

Does game-based vocabulary learning APP influence Chinese EFL learners' vocabulary achievement, motivation, and self-confidence?

R Li - Sage Open, 2021 - journals.sagepub.com
Game-based vocabulary learning that is well documented to improve students' vocabulary
learning outcomes is gaining increasing attention. However, no consensus has been …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

Reducing students' foreign language anxiety to improve English vocabulary learning in an online simulation game

YF Yang, WM Hsieh, WK Wong, YC Hong… - Computer Assisted …, 2024 - Taylor & Francis
Abstract Foreign Language Anxiety (FLA) is considered a central affective factor influencing
English as a Foreign Language (EFL) learning. This study thus developed an online …

Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition

HT Hung, HC Yeh - Journal of Computer Assisted Learning, 2023 - Wiley Online Library
Background As the concept of flipped classrooms continues to gain interest across
disciplines, more research is needed to strengthen the instructional design by integrating …

The impacts of real competition and virtual competition in digital game-based learning

SY Chen, YM Chang - Computers in Human Behavior, 2020 - Elsevier
Competition is often incorporated into game-based learning. Accordingly, we developed an
academic English competition cloze test (AECCG), in which there were two modes, ie, real …

How to provide competitors in educational gamification: The roles of competitor level and autonomous choice

Y Cao, SY Gong, YQ Wang, Q Zheng… - Computers in Human …, 2023 - Elsevier
Competition, a common gamification element, has been widely utilized in educational
gamification systems. However, the effects of competition on learning vary widely, and little …