General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

D Perez-Liebana, J Liu, A Khalifa… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
General video game playing aims at designing an agent that is capable of playing multiple
video games with no human intervention. In 2014, the General Video Game Artificial …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Human-like playtesting with deep learning

SF Gudmundsson, P Eisen, E Poromaa… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We present an approach to learn and deploy human-like playtesting in computer games
based on deep learning from player data. We are able to learn and predict the most" human" …

Matching games and algorithms for general video game playing

P Bontrager, A Khalifa, A Mendes… - Proceedings of the AAAI …, 2016 - ojs.aaai.org
This paper examines the performance of a number of AI agents on the games included in
the General Video Game Playing Competition. Through analyzing these results, the paper …

Decoding electroencephalography signal response by stacking ensemble learning and adaptive differential evolution

MHDM Ribeiro, RG da Silva, JHK Larcher, A Mendes… - Sensors, 2023 - mdpi.com
Electroencephalography (EEG) is an exam widely adopted to monitor cerebral activities
regarding external stimuli, and its signals compose a nonlinear dynamical system. There are …

General board game concepts

E Piette, M Stephenson… - … IEEE Conference on …, 2021 - ieeexplore.ieee.org
Many games often share common ideas or aspects between them, such as their rules,
controls, or playing area. However, in the context of General Game Playing (GGP) for board …

Deceptive games

D Anderson, M Stephenson, J Togelius… - … 2018, Parma, Italy, April …, 2018 - Springer
Deceptive games are games where the reward structure or other aspects of the game are
designed to lead the agent away from a globally optimal policy. While many games are …

Beyond playing to win: Diversifying heuristics for GVGAI

C Guerrero-Romero, A Louis… - 2017 IEEE Conference …, 2017 - ieeexplore.ieee.org
General Video Game Playing (GVGP) algorithms are usually focused on winning and
maximizing score but combining different objectives could turn out to be a solution that has …

Self-adaptive Monte Carlo tree search in general game playing

CF Sironi, J Liu, MHM Winands - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in
general game playing (GGP). MCTS and its enhancements are controlled by multiple …