Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N. Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
In general, games pose interesting and complex problems for the implementation of intelligent agents and are a popular domain in the study of artificial intelligence. In fact …
SF Gudmundsson, P Eisen, E Poromaa… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We present an approach to learn and deploy human-like playtesting in computer games based on deep learning from player data. We are able to learn and predict the most" human" …
This paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper …
Electroencephalography (EEG) is an exam widely adopted to monitor cerebral activities regarding external stimuli, and its signals compose a nonlinear dynamical system. There are …
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board …
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are …
General Video Game Playing (GVGP) algorithms are usually focused on winning and maximizing score but combining different objectives could turn out to be a solution that has …
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game playing (GGP). MCTS and its enhancements are controlled by multiple …