A review on quality of experience (QoE) in cloud computing

AA Laghari, X Zhang, ZA Shaikh, A Khan… - Journal of Reliable …, 2024 - Springer
The services are delivered to the user through a protocol interface of different resources.
Service delivery conferring on quality of service (QoS) mentioned in service level agreement …

Application of quality of experience in networked services: Review, trend & perspectives

AA Laghari, H He, M Shafiq, A Khan - Systemic Practice and Action …, 2019 - Springer
Over the last decade, there has been an exponential growth of services over the Internet.
Services such as online gaming are gaining popularity, whereas, Voice over Internet (VoIP) …

Measuring the latency of cloud gaming systems

KT Chen, YC Chang, PH Tseng, CY Huang… - Proceedings of the 19th …, 2011 - dl.acm.org
Cloud gaming, ie, real-time game playing via thin clients, relieves players from the need to
constantly upgrade their computers and deal with compatibility issues when playing games …

Are all games equally cloud-gaming-friendly? An electromyographic approach

YT Lee, KT Chen, HI Su, CL Lei - 2012 11th Annual Workshop …, 2012 - ieeexplore.ieee.org
Cloud gaming now makes any computer game playable on a thin client without the previous
worries and frustrations about the hardware requirements. It frees players from the need to …

Crowdsourcing multimedia QoE evaluation: A trusted framework

CC Wu, KT Chen, YC Chang… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Crowdsourcing has emerged in recent years as a potential strategy to enlist the general
public to solve a wide variety of tasks. With the advent of ubiquitous Internet access, it is now …

Measurement and analysis of learner's motivation in game-based e-learning

I Ghergulescu, CH Muntean - Assessment in game-based learning …, 2012 - Springer
Computer games started to be integrated in the learning process in order to bridge the gap
between the new learner generation and the traditional learning process. However, today's …

Cloud gaming onward: Research opportunities and outlook

KT Chen, CY Huang, CH Hsu - 2014 IEEE International …, 2014 - ieeexplore.ieee.org
Cloud gaming has become increasingly more popular in the academia and the industry,
evident by the large numbers of related research papers and startup companies. Some …

Perceptual view inconsistency: An objective evaluation framework for online game quality of experience (QoE)

P Chen, M El Zarki - 2011 10th Annual Workshop on Network …, 2011 - ieeexplore.ieee.org
The ultimate goal of both game developers and network engineers is to provide a
satisfactory quality of experience (QoE) for players. Most past works resort the subjective …

Optimizing immersive video coding configurations using deep learning: A case study on TMIV

CF Hsu, TH Hung, CH Hsu - ACM Transactions on Multimedia …, 2022 - dl.acm.org
Immersive video streaming technologies improve Virtual Reality (VR) user experience by
providing users more intuitive ways to move in simulated worlds, eg, with 6 Degree-of …

How to measure and model QoE for networked games? A case study of world of Warcraft

M Suznjevic, L Skorin-Kapov, A Cerekovic… - Multimedia …, 2019 - Springer
In this paper, we investigate methodologies for modeling quality of experience (QoE) for
networked video games, focusing on massively multiplayer online role-playing games …