When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

EA Boyle, T Hainey, TM Connolly, G Gray, J Earp… - Computers & …, 2016 - Elsevier
Continuing interest in digital games indicated that it would be useful to update Connolly et
al.'s (2012) systematic literature review of empirical evidence about the positive impacts and …

[PDF][PDF] Retracted: Digital communication media use and psychological well-being: A meta-analysis

D Liu, RF Baumeister, C Yang, B Hu - Journal of Computer-Mediated …, 2019 - academia.edu
The puzzle of whether digital media are improving or harming psychological well-being has
been plaguing researchers and the public for decades. Derived from media richness theory …

The association between video gaming and psychological functioning

JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …

Application of the educational game to enhance student learning

SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
The purpose of this study is to investigate the use of an educational game to enhance
student learning effectiveness. This study consisted of 56 college students majoring in …

Problematic involvement in online games: A cluster analytic approach

J Billieux, G Thorens, Y Khazaal, D Zullino… - Computers in Human …, 2015 - Elsevier
Playing online games can become problematic and engender adverse consequences.
Several psychological factors have been shown to influence the development and the …

Motives matter: motives for playing Pokémon Go and implications for well-being

C Yang, D Liu - Cyberpsychology, Behavior, and Social Networking, 2017 - liebertpub.com
Mobile games such as Pokémon Go have become a major form of entertainment, and yet
little is known about why people play the games and how their motives associate with well …

The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives

MA Throuvala, M Janikian, MD Griffiths… - Journal of behavioral …, 2019 - akjournals.com
Background and aims Gaming disorder was recently recognized as a mental health disorder
by the World Health Organization and included in the International Classification of …

Extending the nomological network of computational thinking with non-cognitive factors

M Román-González, JC Pérez-González… - Computers in Human …, 2018 - Elsevier
Computational thinking (CT) is being consolidated as a key set of problem-solving skills that
must be developed by the students to excel in our software-driven society. However, in …

[HTML][HTML] The dual nature of escapism in video gaming: A meta-analytic approach

U Hussain, S Jabarkhail, GB Cunningham… - Computers in Human …, 2021 - Elsevier
Researchers have previously argued that escapism via video games can lead to negative
and positive outcomes. The purpose of this study was to investigate which outcomes …