Games are motivating, aren´ t they? Disputing the arguments for digital game-based learning

W Westera - International Journal of Serious Games, 2015 - research.ou.nl
The growing popularity of game-based learning reflects the burning desire for exploiting the
involving and motivating characteristics of games for serious purposes. A wide range of …

An empirical evaluation of transfer-of-training of two flight simulation games

HJE Korteling, AS Helsdingen… - Simulation & …, 2017 - journals.sagepub.com
Aim. The objective of this study was to collect evidence of transfer-of-training to professional
performance provided by two stand-alone PC-based flight games. Background. These …

Serious gaming@ work: Learning job-related competencies using serious gaming

H Korteling, A Helsdingen… - The psychology of …, 2013 - api.taylorfrancis.com
Due to the ongoing globalization and digitalization of business processes, digital media are
becoming the default communication and collaboration channel in modern business …

“SERIOUS GAMES” FOR SERIOUS VISION PROBLEMS OF CHILDREN

MI Baritz - Conference proceedings of» eLearning and Software …, 2016 - ceeol.com
In this paper the evaluation methodology of interactions between games and visual function
development in preschool children was presented. In the first part are presented some …

Using collaborative activities on tabletops to enhance learning and knowledge transfer

M Schubert, A Serna, S George - 2012 IEEE 12th International …, 2012 - ieeexplore.ieee.org
Digital tabletops are gaining increasing relevancy within commercial and educational
sectors. These devices, with their multi-touch surfaces, can support collaborative activities …

Design for Transfer: figural transfer through metaphorical recontextualization in Games for Health

D Kuipers - 2019 - research.rug.nl
Why are serious games often less attractive to play? How is it possible that since the 70's it
has seldom been possible to design really good and attractive Games for Health (G4H) …

Digital Game-Based Learning as a Tool for Intercepting Stakeholders' Tendencies

A Fontanella - Game-Based Education Approaches to Inclusive …, 2025 - igi-global.com
This conceptual chapter proposes an innovative way for organisations to engage new
stakeholders through video games. This concept requires an explanation of the …

The Relationship as the Protagonist in Role-Playing Games

A Stera - Game-Based Education Approaches to Inclusive …, 2025 - igi-global.com
The idea for this analysis arises from the curiosity to circumscribe the phenomenon and
better understand the critical issues just described, particularly how the evolution of digital …

[PDF][PDF] Parallel Hearts Mathematics Game: Using Educational Games To Address the STEM Field Gender Gap

OS Leach - 2013 - core.ac.uk
Despite equal educational opportunities, a gender gap develops in the science, technology,
engineering, and mathematics field amongst American adults. This is caused by various …

[PDF][PDF] How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games?

JH Bennett - 2017 - kclpure.kcl.ac.uk
This research thesis investigates the degree to which first-person computer games are
capable of simulating tactical infantry engagements, with a view to enhancing their utility for …