[图书][B] Open world empire: Race, erotics, and the global rise of video games

CB Patterson - 2020 - books.google.com
Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association Seeking
ways to understand video games beyond their imperial logics, Patterson turns to erotics to re …

[图书][B] The ludic subject and the ludic self: Analyzing the 'i-in-the-gameworld'

D Vella - 2015 - pure.itu.dk
It is a defining quality of the category of games fitting under the label of the 'figure game'that
they not only establish a world to be explored and experienced, but also a subjective identity …

Mass Effect 2 A Case Study in the Design of Game Narrative

J Bizzocchi, TJ Tanenbaum - Bulletin of Science …, 2012 - journals.sagepub.com
Digital games have matured substantially as a narrative medium in the last decade.
However, there is still much work to be done to more fully understand the poetics of story …

[HTML][HTML] Player-character relationship and game satisfaction in narrative game: Focus on player experience of character switch in The Last of Us Part II

V Erb, S Lee, YY Doh - Frontiers in psychology, 2021 - frontiersin.org
While player characters (PCs) are the key element in engaging players in narrative games,
the experience and relationship of the player with the PC have received scarce attention …

[PDF][PDF] I harbour strong feelings for Tali despite her being a fictional character”: Investigating videogame players' emotional attachments to non-player characters

J Burgess, C Jones - Game Studies, 2020 - researchgate.net
This study investigated players' emotional attachment to two nonplayer characters, Tali and
Garrus, from BioWare's Mass Effect videogame series. Two forum threads, created soon …

'I'm in love with someone that doesn't exist!'Bleed in the context of a computer game

A Waern - Journal of Gaming & Virtual Worlds, 2011 - intellectdiscover.com
It is not unusual for computer games to include romance, but it is unusual for a computer
game to create strong romantic reactions in players. In this article I investigate the romantic …

[图书][B] Videogames and agency

B Bódi - 2023 - library.oapen.org
Videogames and Agency explores the trend in videogames and their marketing to offer a
player higher volumes, or even more distinct kinds, of player freedom. The book offers a new …

[图书][B] The dynamic game character: Definition, construction, and challenges in character ecology

J Blom - 2020 - pure.itu.dk
The Dynamic Game Character: Definition, Construction, and Challenges in a Character Ecology
Page 1 The Dynamic Game Character: Definition, Construction, and Challenges in a Character …

Meaning without consequence: virtue ethics and inconsequential choices in games

JL Nay, JP Zagal - Proceedings of the 12th International Conference on …, 2017 - dl.acm.org
Video games can create ethical experiences and encourage ethical reflection in their
players. Usually, this potential is understood in the context of the results or consequences of …

Playing with character: a framework of characterization in video games

A Vandewalle, S Malliet, K Demoen - Games and Culture, 2024 - journals.sagepub.com
Characterization refers to the process of attributing character traits to narrative entities called
'characters'. While there is a long tradition of characterization theory in literary studies, the …