A survey of challenges and methods for Quality of Experience assessment of interactive VR applications

S Vlahovic, M Suznjevic, L Skorin-Kapov - Journal on Multimodal User …, 2022 - Springer
User acceptance of virtual reality (VR) applications is dependent on multiple aspects, such
as usability, enjoyment, and cybersickness. To fully realize the disruptive potential of VR …

Top concerns of user experiences in Metaverse games: A text-mining based approach

BA Çallı, Ç Ediz - Entertainment Computing, 2023 - Elsevier
Studies on game experience, which are the most typical representatives of the Metaverse,
are conceptual and in their infancy. Previous work on virtual worlds and user experience is …

Who contributes what? Scrutinizing the activity data of 4.2 million Zhihu users via immersion scores

S Deng, Y Jiang, H Li, Y Liu - Information Processing & Management, 2020 - Elsevier
Studies of knowledge communities have focused predominantly on contributors who ask
questions and/or post replies, while little research has examined the contributions of those …

[PDF][PDF] Yeni tip koronavirüs (COVID-19) salgını sonrası turizm ve turist rehberliği

A TÜRKER, KÇ Karaca, H Atay, T Okul… - Turist Rehberliği Nitel …, 2020 - turnad.org
Özet Yeni Tip Koronavirüs (Covid-19) salgınının pek çok sektörde olduğu gibi turizm sektörü
üzerinde de etkisinin büyük olması beklenmektedir. Salgın sürecinde seyahat etmekten …

A comparison study between 3D virtual reality art-making and 2D art-making with traditional art materials among adolescents

L Cohen - The Arts in Psychotherapy, 2023 - Elsevier
This qualitative pilot study investigated the drawing experiences of five adolescent
participants to examine virtual reality (VR) as an expressive tool for art therapy for trauma …

Turizm rehberliği eğitiminde sanal gerçeklik uygulamaları kullanımının akademik başarı ve kalıcılığa etkisi

T Okul - 2022 - adudspace.adu.edu.tr
Nicel ve nitel veri toplama tekniklerinin bir arada kullanıldığı karma araştırma yaklaşımının
uygulandığı bu çalışmada, sanal gerçeklik uygulamalarının turizm rehberliği eğitiminde …

Presence in virtual environments: Visual factors and measure convergence

WM Felton - 2021 - search.proquest.com
Virtual presence, the subjective sense of reality within a computer-generated environment, is
arguably the most important psychological variable in the discussion of virtual environment …

Assessing the quality of experience of virtual reality games

S Vlahović - 2024 - dr.nsk.hr
Sažetak Over the last decade, numerous consumer-grade VR systems have emerged on the
market, offering affordable prices with the promise of providing a highly immersive …

A proposal for the use of virtual reality applications in tourism guiding lessons.

T Okul, G Şimşek - 2020 - cabidigitallibrary.org
In this study, the use of virtual reality technologies, which have developed rapidly in the last
10 years and started to be used intensively for educational purposes in various fields …

[引用][C] Training New Employees during the Great Resignation

CE Baukal - 2023 ASEE Annual Conference & Exposition, 2023