BA Çallı, Ç Ediz - Entertainment Computing, 2023 - Elsevier
Studies on game experience, which are the most typical representatives of the Metaverse, are conceptual and in their infancy. Previous work on virtual worlds and user experience is …
Studies of knowledge communities have focused predominantly on contributors who ask questions and/or post replies, while little research has examined the contributions of those …
A TÜRKER, KÇ Karaca, H Atay, T Okul… - Turist Rehberliği Nitel …, 2020 - turnad.org
Özet Yeni Tip Koronavirüs (Covid-19) salgınının pek çok sektörde olduğu gibi turizm sektörü üzerinde de etkisinin büyük olması beklenmektedir. Salgın sürecinde seyahat etmekten …
L Cohen - The Arts in Psychotherapy, 2023 - Elsevier
This qualitative pilot study investigated the drawing experiences of five adolescent participants to examine virtual reality (VR) as an expressive tool for art therapy for trauma …
Nicel ve nitel veri toplama tekniklerinin bir arada kullanıldığı karma araştırma yaklaşımının uygulandığı bu çalışmada, sanal gerçeklik uygulamalarının turizm rehberliği eğitiminde …
Virtual presence, the subjective sense of reality within a computer-generated environment, is arguably the most important psychological variable in the discussion of virtual environment …
Sažetak Over the last decade, numerous consumer-grade VR systems have emerged on the market, offering affordable prices with the promise of providing a highly immersive …
In this study, the use of virtual reality technologies, which have developed rapidly in the last 10 years and started to be used intensively for educational purposes in various fields …