A metric instrument for the games with cultural heritage

NYC Liu, KCJ Miao, DCY Ying - International …, 2022 - journal.seriousgamessociety.org
This paper reviews existing research within two fields; game studies and cultural heritage,
discovering inadequacies in current digital means of cultural heritage preservation. It is not …

[HTML][HTML] Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitions

H Wang, Z Gao, X Zhang, J Du, Y Xu, Z Wang - Telematics and Informatics …, 2024 - Elsevier
This paper reviews the potential of gamified cultural heritage in immersive virtual exhibitions.
A systematic literature review following PRISMA guidelines identified 78 relevant papers …

ArkaeVision VR game: user experience research between real and virtual paestum

A Pagano, A Palombini, G Bozzelli, M De Nino… - Applied Sciences, 2020 - mdpi.com
The design of a virtual reality (VR) cultural application is aimed at supporting the steps of the
learning process-like concrete experimentation, reflection and abstraction—which are …

Investigating the effects of individual cognitive styles on collaborative gameplay

SA Alharthi, GE Raptis, C Katsini, I Dolgov… - ACM Transactions on …, 2021 - dl.acm.org
In multiplayer collaborative games, players need to coordinate their actions and synchronize
their efforts effectively to succeed as a team; thus, individual differences can impact …

Enhancing learning performance and motivation of cultural heritage using serious games

L Ye, R Wang, J Zhao - Journal of Educational Computing …, 2021 - journals.sagepub.com
In recent years, more serious games are used in different learning areas to improve the
process of knowledge acquisition and learning outcomes. This study discusses a game …

A cognition-centered personalization framework for cultural-heritage content

GE Raptis, C Fidas, C Katsini, N Avouris - User Modeling and User …, 2019 - Springer
The heterogeneity of the audience of cultural heritage institutions introduces numerous
challenges to the delivery of the content. Considering that people differ in the way they …

Use of tools: UX principles for interactive narrative authoring tools

D Green, C Hargood, F Charles - Journal on Computing and Cultural …, 2021 - dl.acm.org
The technology supporting Interactive Digital Narrative (IDN) is of particular significance to
cultural heritage research. IDN technology provides a means of engagement in cultural …

MuMIA: Multimodal interactions to better understand art contexts

GE Raptis, G Kavvetsos, C Katsini - Applied Sciences, 2021 - mdpi.com
Cultural heritage is a challenging domain of application for novel interactive technologies,
where varying aspects in the way that cultural assets are delivered play a major role in …

Investigating privacy perceptions and subjective acceptance of eye tracking on handheld mobile devices

N Alsakar, Y Abdrabou, S Stumpf… - Proceedings of the ACM on …, 2023 - dl.acm.org
Although eye tracking brings many benefits to users of mobile devices and developers of
mobile applications, it poses significant privacy risks to both: the users of mobile devices …

A mixed-methods study of cultural heritage learning through playing a serious game

N Kara - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
The main goal of this study was to investigate the impact of a serious game on university
students' learning about cultural heritage content and to reveal the factors affecting their …