Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

[HTML][HTML] Artificial intelligence for video game visualization, advancements, benefits and challenges

Y Wu, A Yi, C Ma, L Chen - Mathematical Biosciences and …, 2023 - aimspress.com
In recent years, the field of artificial intelligence (AI) has witnessed remarkable progress and
its applications have extended to the realm of video games. The incorporation of AI in video …

A decision-support system for assessing the function of machine learning and artificial intelligence in music education for network games

Z Hong Yun, Y Alshehri, N Alnazzawi, I Ullah, S Noor… - Soft Computing, 2022 - Springer
With the impressive enhancement and development of computer technology, artificial
intelligence (AI) and machine learning (ML) are implemented in every field of life. Music is …

WeScream! toward understanding the design of playful social gustosonic experiences with ice cream

Y Wang, Z Li, RS Jarvis, J La Delfa, RA Khot… - Proceedings of the …, 2020 - dl.acm.org
Prior psychology studies have shown that eating ice cream increases happiness, while
human-computer interaction work has shown that interactive technology can enrich the …

Toward understanding playful beverage-based gustosonic experiences

Y Wang, Z Li, RA Khot, FF Mueller - … of the ACM on Interactive, Mobile …, 2022 - dl.acm.org
Recent advances in interactive technology are being used to enrich our interactions around
food and drinks. Making use of sound to enrich dining-providing" gustosonic" experiences …

Technology-enhanced interaction with cultural heritage: an antique pan flute from Egypt

N Pretto, E Micheloni, S Gasparotto… - Journal on Computing …, 2020 - dl.acm.org
Digital technology in museum practice provides new means of interaction with artifacts and
collections. In particular, we need interactive installations in order to encourage and …

A taxonomy of digital music learning resources

M Mandanici, S Spagnol, LA Ludovico, A Baratè… - Digital Music Learning …, 2023 - Springer
Previous chapters have reviewed the state of the art in digital music education, in terms of
available technologies and their relation with learning theories, as well as conceptual …

Design, Development, and Evaluation of a Serious Game Aimed at Addressing Bullying and Cyberbullying with Primary School Students

A Martel-Santana, M Martín-del-Pozo - International conference on …, 2022 - Springer
The main objective of this research is to design a serious game as a tool to work on
knowledge about bullying and cyberbullying, as well as empathy and assertiveness in …

Videojuegos y cambio climático: diseño de un living lab para la cocreación entre arte y ciencia

MJ Picó, E GALAN, E Sáez Soro - 2021 - repositori.uji.es
Los videojuegos se han erigido en un universo de gran eficacia para la creación de
productos culturales contemporáneos y para el fomento de sinergias entre disciplinas como …

[HTML][HTML] Special issue on advances in human-computer interaction

C Ardito, M De Marsico, D Gadia, D Maggiorini… - Multimedia Tools and …, 2019 - Springer
The unceasing advances of technology as well as the pervasiveness of an increasing
number of devices providing a variety of capabilities in intelligent environments are urging …