Nonverbal behavior of socially interactive agents (SIAs) is often automatically generated and identical across all users. This approach, though economic, might have counterproductive …
[…] and characteristics for games […] in non-game contexts”[Deterding et al. 2011, p. 13]. Serious games are explicitly designed to serve a serious purpose. Such games can be …
Movement synchrony is the temporal coordination of postures and gestures between interaction partners (1). In contrast to mimicry—which is defined as an unconscious imitation …
We present an analysis of the pleasure, arousal, and dominance social signals inferred from people faces, and how, despite their noisy nature, these can be used to drive a model of …
Computational emotion recognition focuses on observable expressions. In the case of highly unpleasant emotions that are rarely displayed openly and mostly unconsciously regulated …
Social interactions shape our human life and are inherently emotional. Human conversational partners usually try to interpret–consciously or unconsciously–the speaker's …
Automatic evaluation of conversation qualities has become one of the vital points for interactive computer systems (ICCs) of the next generation. Although current ICCs are able …
E André - Proceedings of the 2021 International Conference on …, 2021 - dl.acm.org
Socially interactive artificial agents are no longer mere fiction. For many, they are already part of everyday life. Due to technical advances in multimodal behavior analysis and …
Human conversational partners usually not only focus on what is being said, but also try to interpret and respond to affective cues that have been conveyed in a dialogue. Several …