Using augmented reality with speech input for non-native children's language learning

CSC Dalim, MS Sunar, A Dey, M Billinghurst - International Journal of …, 2020 - Elsevier
Augmented Reality (AR) offers an enhanced learning environment which could potentially
influence children's experience and knowledge gain during the language learning process …

Role of context in usability evaluations: A review

MC Trivedi, MA Khanum - arXiv preprint arXiv:1204.2138, 2012 - arxiv.org
Usability is often defined as the ability of a system to carry out specific tasks by specific users
in a specific context. Usability evaluation involves testing the system for its expected …

[HTML][HTML] Embedding equality, diversity and inclusion in usability testing: recommendations and a research agenda

S Rutter, E Zamani, J McKenna-Aspell… - International Journal of …, 2024 - Elsevier
Technologies support our everyday lives, and to ensure that people are not routinely
excluded they must be usable by the wider population. However, technologies are not …

Usability and user experience: methods and models

MM Soares, T Ahram, C Falcão - Handbook of Usability and User …, 2022 - taylorfrancis.com
This chapter introduces the readers to the concept of usability and its association with user
experience. It also covers various aspects of usability evaluation and models. Although the …

[PDF][PDF] A Protocol to Assess Usability and Feasibility of e-SpeechT, a Web-based System Supporting Speech Therapies.

V Santa Barletta, M Calvano, A Curci, A Piccinno - HEALTHINF, 2023 - scitepress.org
Speech disorders and impairments are a heterogeneous group of dysfunctions that concern
linguistic abilities and, in the majority of cases, they affect people during their childhood from …

Usabilidade de Produtos de Consumo: uma análise dos conceitos, métodos e aplicações

C Falcão, M Soares - Estudos em Design, 2013 - eed.emnuvens.com.br
A usabilidade é um fator importante para a qualidade de produtos e sistemas. Consiste em
um conceito amplamente utilizado no desenvolvimento de produtos, e de acordo com o …

Design, code, stitch, wear, and show it! mobile visual pattern design in school contexts

B Spieler, V Krnjic, W Slany, K Horneck… - 2020 IEEE Frontiers …, 2020 - ieeexplore.ieee.org
Much attention in learning about programming has focused on designing video games and
supporting pupils to build playable artefacts. Gender differences in playing behaviour and …

[PDF][PDF] Usability evaluation for augmented reality

SE Schaeffer - Department of Computer Science, University of …, 2014 - core.ac.uk
New technology surfaces every once in a while and begins to reshape how people interact
with their environment. Devices that allow the creation of an augmented reality (AR) have …

Review of AI-Based Mental Health Apps

A Alotaibi, C Sas - 36th International BCS Human-Computer …, 2023 - scienceopen.com
The last decade has seen a significant growth of HCI research in mental health technologies
while Artificial intelligence raises both challenges and opportunities to better support …

[PDF][PDF] Revisão Sistemática da Literatura de Técnicas de Avaliação de Usabilidade aplicadas a produtos tangíveis

TS ALVES - 2022 - pdf.blucher.com.br
Este trabalho levantou as técnicas de Avaliação de Usabilidade utilizadas para a avaliação
de artefatos tangíveis, relacionando-as à tipologia dos protótipos e ao ambiente onde …