Generative agents: Interactive simulacra of human behavior

JS Park, J O'Brien, CJ Cai, MR Morris, P Liang… - Proceedings of the 36th …, 2023 - dl.acm.org
Believable proxies of human behavior can empower interactive applications ranging from
immersive environments to rehearsal spaces for interpersonal communication to prototyping …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Generating role-playing game quests with GPT language models

S Värtinen, P Hämäläinen… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Quests represent an integral part of role-playing games (RPGs). While evocative, narrative-
rich quests are still mostly hand-authored, player demands toward more and richer game …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

Game AI revisited

GN Yannakakis - Proceedings of the 9th conference on Computing …, 2012 - dl.acm.org
More than a decade after the early research efforts on the use of artificial intelligence (AI) in
computer games and the establishment of a new AI domain the term``game AI''needs to be …

Little computer people: A survey and taxonomy of simulated models of social interaction

S Azad, C Martens - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Bolstered by a growing interest in simulating believable non-player characters (NPCs), work
on NPC models has spanned topics such as planning, procedural storytelling, decision …

Computational game creativity

A Liapis, GN Yannakakis, J Togelius - 2014 - um.edu.mt
Computational creativity has traditionally relied on well-controlled, single-faceted and
established domains such as visual art, narrative and audio. On the other hand, research on …

Language as reality: a co-creative storytelling game experience in 1001 nights using generative AI

Y Sun, Z Li, K Fang, CH Lee, A Asadipour - Proceedings of the AAAI …, 2023 - ojs.aaai.org
Generative AI (GenAI), encompassing image generation and large language models
(LLMs), has opened new avenues for gameplay experiences. This paper introduces" 1001 …

Open design challenges for interactive emergent narrative

JO Ryan, M Mateas, N Wardrip-Fruin - Interactive Storytelling: 8th …, 2015 - Springer
We introduce a research framework for the design of interactive experiences in the domain
of emergent narrative, an application area of computational narrative in which stories …

[PDF][PDF] Prom Week: Designing past the game/story dilemma.

J McCoy, M Treanor, B Samuel, AA Reed, M Mateas… - FDG, 2013 - aaronareed.net
New player experiences require new game designs–and some designs only become
possible with new technology. Emergent narratives are part of existing story games but the …