A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

[图书][B] Algorithms and networking for computer games

J Smed, H Hakonen - 2017 - books.google.com
The essential guide to solving algorithmic and networking problems in commercial computer
games, revised and extended Algorithms and Networking for Computer Games, Second …

A string-wise CRDT algorithm for smart and large-scale collaborative editing systems

X Lv, F He, W Cai, Y Cheng - Advanced Engineering Informatics, 2017 - Elsevier
With the development of big data and cloud computing, real-time collaborative editing
systems have to face new challenges. How to support string-wise operations for smart and …

Meta-operation conflict resolution for human–human interaction in collaborative feature-based CAD systems

Y Cheng, F He, Y Wu, D Zhang - Cluster Computing, 2016 - Springer
Conflicts resolution is one of the key issues in maintaining consistency and in supporting
smooth human–human interaction for real-time collaborative systems. This paper presents a …

[HTML][HTML] Timelines: simplifying the programming of lag compensation for the next generation of networked games

C Savery, TCN Graham - Multimedia Systems, 2013 - Springer
Lag compensation algorithms used in networked games require programmers to manage
the complexities of dealing with both time and shared state. This can make implementing lag …

Collaborative and cooperative games: Facts and assumptions

CI Sedano, MB Carvalho, N Secco… - … and systems (cts), 2013 - ieeexplore.ieee.org
Collaboration and cooperation are fundamental activities and processes for humans. There
has been a recent rise in the interest in collaborative and cooperative processes in several …

An optimized RGA supporting selective undo for collaborative text editing systems

X Lv, F He, W Cai, Y Cheng - Journal of Parallel and Distributed Computing, 2019 - Elsevier
Collaboration plays a key role in distributed applications. As a fundamental vehicle for
collaboration, collaborative text editing systems have been an important field within CSCW …

The human factors of consistency maintenance in multiplayer computer games

C Savery, TCN Graham, C Gutwin - Proceedings of the 2010 ACM …, 2010 - dl.acm.org
Consistency maintenance (CM) techniques are a crucial part of many distributed systems,
and are particularly important in networked games. In this paper we describe a framework of …

Compensatory dead-reckoning-based update scheduling for distributed virtual environments

Z Li, X Tang, W Cai, X Li - Simulation, 2013 - journals.sagepub.com
In a distributed virtual environment (DVE), participants located in different places may
observe inconsistent views of the simulated virtual world due to message delay and loss in …

Consistency maintenance in networked games

C Savery - 2014 - library-archives.canada.ca
Networking has become a key technology within digital games, as multiplayer interaction
has become an almost ubiquitous feature. The time required to transmit data over a network …