Personalization has been explored in the context of games in many forms (eg, dynamic difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …
EW Lang, RM Young - Proceedings of the AAAI Conference on Artificial …, 2022 - ojs.aaai.org
Recent work extending planning algorithms that reason about action and change has been successful at supporting game design, player modeling, and story generation. Incorporating …
Cinematic choice-based adventure games (CCAGs) offer examples of complex decision- making and player agency through plot construction and player choices. These games are a …
N Velissaris, J Rivera-Villicana - International Conference on Interactive …, 2019 - Springer
In this paper, we present a new modality for intelligent interactive narratives within the theatre domain. We discuss the possibilities of using an intelligent agent that serves as a …
We propose a system able to orchestrate the procedural generation of three creative facets (levels, narrative, and rules), using quality-diversity algorithms to promote diversity while …
This thesis outlines new instances of Extended Reality (XR) stories as well as associated user studies with them, to create more immersive story experiences delivered at a user's …
This paper uses results from recent literature on player data collection and Human- Computer Interaction (HCI) fundamentals to classify the data collected by gaming systems to …
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead. Our motivation is …
This paper uses results from recent literature on player data collection and Human- Computer Interaction (HCI) fundamentals to classify the data collected by gaming systems to …