Motion overview of human actions

J Assa, D Cohen-Or, IC Yeh, TY Lee - ACM Transactions on Graphics …, 2008 - dl.acm.org
During the last decade, motion capture data has emerged and gained a leading role in
animations, games and 3D environments. Many of these applications require the creation of …

Real-time camera planning for navigation in virtual environments

TY Li, CC Cheng - Smart Graphics: 9th International Symposium, SG 2008 …, 2008 - Springer
In this work, we have developed a real-time camera control module for navigation in virtual
environments. With this module, the tracking motion of a third-person camera can be …

Efficient camera path planning algorithm for human motion overview

IC Yeh, CH Lin, HJ Chien… - Computer Animation and …, 2011 - Wiley Online Library
Camera path planning for character motions is a fundamental and important research topic,
benefiting many animation applications. Existing optimal‐based approaches are generally …

The virtual director: a correlation‐based online viewing of human motion

J Assa, L Wolf, D Cohen‐Or - Computer Graphics Forum, 2010 - Wiley Online Library
Automatic camera control for scenes depicting human motion is an imperative topic in
motion capture base animation, computer games, and other animation based fields. This …

Determination of camera parameters for character motions using motion area

JY Kwon, IK Lee - The Visual Computer, 2008 - Springer
We propose a method to determine camera parameters for character motion, which
considers the motion by itself. The basic idea is to approximately compute the area swept by …

[HTML][HTML] Eye space: an analytical framework for the screen-mediated relationship in video games

YC Chang, CM Hsieh - Art and Design Review, 2016 - scirp.org
This article explores the connections between players and game worlds through the screen-
mediated space in games—ie, eye space. Eye space is the crucial link between players and …

The LOST: An Attempt to Combine Film and Game

Q Lou - Highlights in Science, Engineering and Technology, 2023 - drpress.org
The combination of computer graph model and game modeling has become a research
hotspot. The paper focuses on developing a linear role-playing game (RPG) called" LOST" …

[PDF][PDF] 在即時虛擬環境中以攝影學法則開發智慧型攝影機模組

鄭仲強, 李蔡彥 - Citeseer
摘要攝影機控制是即時虛擬環境中一個重要的研究課題. 本研究嘗試在虛擬環境中發展符合攝影
學法則的即時智慧型攝影機模組, 讓使用者可以專注在化身的操縱上, 而不需花額外的心力控制 …

[PDF][PDF] RECCS: Real-Time Camera Control for Particle Systems

M Köster, J Groß, A Krüger - 2021 - www-live.dfki.de
Interactive exploration and analysis of large 3D particle systems, consisting of hundreds of
thousands of particles, are common tasks in the field of scientific and information …

Applications of CSP Solving in Camera Control

ML Ali, SD Goodwin - 2008 5th IEEE Consumer …, 2008 - ieeexplore.ieee.org
Camera control systems of commercial 3D games have improved greatly in recent years, yet
they are not as fully developed as other components of the games such as graphics, physics …