Real-time polygonal-light shading with linearly transformed cosines

E Heitz, J Dupuy, S Hill, D Neubelt - ACM Transactions on Graphics …, 2016 - dl.acm.org
In this paper, we show that applying a linear transformation---represented by a 3 x 3 matrix---
to the direction vectors of a spherical distribution yields another spherical distribution, for …

Real-time global illumination using precomputed light field probes

M McGuire, M Mara, D Nowrouzezahrai… - Proceedings of the 21st …, 2017 - dl.acm.org
We introduce a new data structure and algorithms that employ it to compute real-time global
illumination from static environments. Light field probes encode a scene's full light field and …

Combining analytic direct illumination and stochastic shadows

E Heitz, S Hill, M McGuire - … of the ACM SIGGRAPH symposium on …, 2018 - dl.acm.org
In this paper, we propose a ratio estimator of the direct-illumination equation that allows us
to combine analytic illumination techniques with stochastic raytraced shadows while …

A spherical cap preserving parameterization for spherical distributions

J Dupuy, E Heitz, L Belcour - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We introduce a novel parameterization for spherical distributions that is based on a point
located inside the sphere, which we call a pivot. The pivot serves as the center of a straight …

Bringing linearly transformed cosines to anisotropic GGX

A KT, E Heitz, J Dupuy, PJ Narayanan - Proceedings of the ACM on …, 2022 - dl.acm.org
Linearly Transformed Cosines (LTCs) are a family of distributions that are used for real-time
area-light shading thanks to their analytic integration properties. Modern game engines use …

Real‐time rendering of wave‐optical effects on scratched surfaces

Z Velinov, S Werner, MB Hullin - Computer Graphics Forum, 2018 - Wiley Online Library
The visual appearance of real‐world materials is characterized by surface features across
many scales and has received significant attention by the graphics community for decades …

Integrating clipped spherical harmonics expansions

L Belcour, G Xie, C Hery, M Meyer, W Jarosz… - ACM Transactions on …, 2018 - dl.acm.org
Many applications in rendering rely on integrating functions over spherical polygons. We
present a new numerical solution for computing the integral of spherical harmonics (SH) …

Real‐Time Polygonal Lighting of Iridescence Effect using Precomputed Monomial‐Gaussians

Z Liu, Y Huo, Y Yang, J Chen… - Computer Graphics …, 2024 - Wiley Online Library
The real world consists of mass phenomena, such as iridescence on thin film and metal
oxide layers, that is only explicable by wave optics. Existing research can reproduce such …

[PDF][PDF] Real-time Approximation of Photometric Polygonal Lights.

C Luksch, L Prost, M Wimmer - Proc. ACM Comput …, 2020 - erzherzog.cg.tuwien.ac.at
Fig. 1. Photometric point lights (left), a typical simplification of photometric area lights used in
real-time rendering systems. Our real-time technique (middle) provides a well-defined …

[图书][B] Normal Map Appearance Filtering Using Linearly Transformed Cosines

G Nahmias - 2023 - search.proquest.com
Many real-world materials like plastic, snow, and brushed metal, are covered in complex
microscopic facets which scatter light. The appearance of these high frequency glints is …