This second edition of a bestseller presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a …
Vection is classically defined as the illusory perception of self-motion induced via visual stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …
When navigating larger virtual environments and computer games, natural walking is often unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …
In this paper, we describe a user study comparing five different locomotion interfaces for virtual reality locomotion. We compared a standard non-motion cueing interface, Joystick …
BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (“circular vection”), audiovisual interactions have hardly been investigated. Here, two …
BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning photorealism, they are often unable to provide a life-like and compelling sensation of moving …
Multi-sensory feedback can potentially improve user experience and performance in virtual environments. As it is complicated to study the effect of multi-sensory feedback as a single …
A Costes, A Lécuyer - IEEE Transactions on Haptics, 2023 - ieeexplore.ieee.org
While virtual reality applications flourish, there is a growing need for technological solutions to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …
We introduce a novel experimental system to explore the role of vibrotactile haptic feedback in Virtual Reality (VR) to induce the self-motion illusion. Self-motion (also called vection) has …