Auditorily-induced illusory self-motion: A review

A Väljamäe - Brain research reviews, 2009 - Elsevier
The aim of this paper is to provide a first review of studies related to auditorily-induced self-
motion (vection). These studies have been scarce and scattered over the years and over …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

A systematic review and meta-analysis on the use of tactile stimulation in vection research

L Kooijman, H Asadi, S Mohamed… - Attention, Perception, & …, 2022 - Springer
Vection is classically defined as the illusory perception of self-motion induced via visual
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …

On your feet! enhancing vection in leaning-based interfaces through multisensory stimuli

E Kruijff, A Marquardt, C Trepkowski… - Proceedings of the …, 2016 - dl.acm.org
When navigating larger virtual environments and computer games, natural walking is often
unfeasible. Here, we investigate how alternatives such as joystick-or leaning-based …

Comparing leaning-based motion cueing interfaces for virtual reality locomotion

A Kitson, AM Hashemian, ER Stepanova… - … IEEE Symposium on …, 2017 - ieeexplore.ieee.org
In this paper, we describe a user study comparing five different locomotion interfaces for
virtual reality locomotion. We compared a standard non-motion cueing interface, Joystick …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

Compelling self-motion through virtual environments without actual self-motion: using self-motion illusions (“vection”) to improve user experience in VR

BE Riecke - Virtual reality, 2011 - books.google.com
While modern computer graphics and virtual reality (VR) simulations can have stunning
photorealism, they are often unable to provide a life-like and compelling sensation of moving …

An initial exploration of a multi-sensory design space: Tactile support for walking in immersive virtual environments

M Feng, A Dey, RW Lindeman - 2016 IEEE symposium on 3D …, 2016 - ieeexplore.ieee.org
Multi-sensory feedback can potentially improve user experience and performance in virtual
environments. As it is complicated to study the effect of multi-sensory feedback as a single …

Inducing self-motion sensations with haptic feedback: state-of-the-art and perspectives on “haptic motion”

A Costes, A Lécuyer - IEEE Transactions on Haptics, 2023 - ieeexplore.ieee.org
While virtual reality applications flourish, there is a growing need for technological solutions
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …

A preliminary study on full-body haptic stimulation on modulating self-motion perception in virtual reality

F Soave, N Bryan-Kinns, I Farkhatdinov - … 7–10, 2020, Proceedings, Part I …, 2020 - Springer
We introduce a novel experimental system to explore the role of vibrotactile haptic feedback
in Virtual Reality (VR) to induce the self-motion illusion. Self-motion (also called vection) has …