We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding …
Y Qian, J Urbanek… - Proceedings of the …, 2023 - openaccess.thecvf.com
Given its wide applications, there is increasing focus on generating 3D human motions from textual descriptions. Differing from the majority of previous works, which regard actions as …
We present C· ASE, an efficient and effective framework that learns Conditional Adversarial Skill Embeddings for physics-based characters. C· ASE enables the physically simulated …
Q Zhu, H Zhang, M Lan, L Han - ACM Transactions on Graphics (TOG), 2023 - dl.acm.org
Recent advances in learning reusable motion priors have demonstrated their effectiveness in generating naturalistic behaviors. In this paper, we propose a new learning framework in …
Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character …
Legged robots are designed to perform highly dynamic motions. However, it remains challenging for users to retarget expressive motions onto these complex systems. In this …
H Yao, Z Song, Y Zhou, T Ao, B Chen… - ACM Transactions on …, 2024 - dl.acm.org
In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized …
Developing controllers for physics-based character simulation and control is one of the core challenges of computer animation. In recent years, techniques that combine deep …
Humans perform everyday tasks using a combination of locomotion and manipulation skills. Building a system that can handle both skills is essential to creating virtual humans. We …