cSculpt: a system for collaborative sculpting

C Calabrese, G Salvati, M Tarini… - ACM Transactions on …, 2016 - dl.acm.org
Collaborative systems are well established solutions for sharing work among people. In
computer graphics these workflows are still not well established, compared to what is done …

A system for real-time deformable terrain

J Crause, A Flower, P Marais - Proceedings of the South African Institute …, 2011 - dl.acm.org
Terrain constitutes an important part of many virtual environments. In computer games or
simulations it is often useful to allow the user to modify the terrain since this can help to …

[PDF][PDF] Render-time procedural per-pixel geometry generation.

JE Marvie, P Gautron, P Hirtzlin… - Graphics …, 2011 - gautron.pascal.free.fr
We introduce procedural geometry mapping and ray-dependent grammar development for
fast and scalable render-time generation of procedural geometric details on graphics …

Interactive mesostructures with volumetric collisions

S Nykl, C Mourning… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper presents a technique for interactively colliding with and deforming
mesostructures at a per-texel level. It is compatible with a broad range of existing …

[PDF][PDF] Interactive Geometry Decals

JSJGR Westermann - academia.edu
We present a novel real-time method for geometric displacement mapping on arbitrary 2-
manifold triangle meshes. It is independent of the surface resolution and allows very fine …

Zpracování terénu na moderních GPU

R Margold - 2008 - dspace.cuni.cz
Prudký vývoj grafického hardwaru umožňuje nacházet stále nové techniky pro zobrazování
terénu. Dříve používané postupy jsou postaveny na silné redukci geometrie prováděné na …

[引用][C] Synthesis of Methods Relating to Real-Time Deformable Terrains

A Flower

[引用][C] High-Detail Real-time Deformable Terrain on the GPU

J Crause, A Flower, P Juritz

[引用][C] A Framework for Real-Time, Deformable Terrain

A Flower - 2010