J Crause, A Flower, P Marais - Proceedings of the South African Institute …, 2011 - dl.acm.org
Terrain constitutes an important part of many virtual environments. In computer games or simulations it is often useful to allow the user to modify the terrain since this can help to …
JE Marvie, P Gautron, P Hirtzlin… - Graphics …, 2011 - gautron.pascal.free.fr
We introduce procedural geometry mapping and ray-dependent grammar development for fast and scalable render-time generation of procedural geometric details on graphics …
S Nykl, C Mourning… - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper presents a technique for interactively colliding with and deforming mesostructures at a per-texel level. It is compatible with a broad range of existing …
We present a novel real-time method for geometric displacement mapping on arbitrary 2- manifold triangle meshes. It is independent of the surface resolution and allows very fine …
Prudký vývoj grafického hardwaru umožňuje nacházet stále nové techniky pro zobrazování terénu. Dříve používané postupy jsou postaveny na silné redukci geometrie prováděné na …