Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Beyond screen time: Identity development in the digital age

I Granic, H Morita, H Scholten - Psychological Inquiry, 2020 - Taylor & Francis
We are in the midst of a global transition in which digital “screens” are no longer simply
entertainment devices and distractions; rather, adolescents are currently living in a hybrid …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Building blocks for creating enjoyable games—A systematic literature review

RLS Díaz, GR Ruiz, M Bouzouita, K Coninx - International Journal of …, 2022 - Elsevier
Designing serious games that engage lots of players is still a challenge, especially for
domains that introduce complex, specialised, and tedious tasks that are difficult to represent …

Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs

RN Landers, GF Tondello, DL Kappen… - International Journal of …, 2019 - Elsevier
Abstract Background and Aim Gamefulness is commonly cited as the primary goal of
gamification, a family of approaches employed in education, business, healthcare …

“I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences

GF Tondello, K Arrambide, G Ribeiro, AJ Cen… - … –INTERACT 2019: 17th …, 2019 - Springer
Player typology models classify different player motivations and behaviours. These models
are necessary to design personalized games or to target specific audiences. However, many …

Player characteristics and video game preferences

GF Tondello, LE Nacke - Proceedings of the annual symposium on …, 2019 - dl.acm.org
The Games User Research literature has advanced considerably on understanding why
people play games and what different types of games or mechanics they prefer. However …

The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences

LS Ferro - Entertainment Computing, 2021 - Elsevier
Existing research in player typologies has presented theories to try and explain players'
behavior during gameplay. Many typologies are context or genre specific and therefore are …

[HTML][HTML] Challenge types in gaming validation of video game challenge inventory (CHA)

J Vahlo, VM Karhulahti - International Journal of Human-Computer Studies, 2020 - Elsevier
Challenge is a key motivation for videogame play. But what kind of challenge types
videogames include, and which of them players prefer? This article helps to answer the …

Robo ludens: A game design taxonomy for multiplayer games using socially interactive robots

JE Muñoz, K Dautenhahn - ACM Transactions on Human-Robot …, 2021 - dl.acm.org
The use of games as vehicles to study human-robot interaction (HRI) has been established
as a suitable solution to create more realistic and naturalistic opportunities to investigate …