Fluid simulation is one of the most active research areas in computer graphics. However, it remains difficult to obtain measurements of real fluid flows for validation of the simulated …
We seek to sense the three dimensional (3D) volumetric distribution of scatterers in a heterogenous medium. An important case study for such a medium is the atmosphere …
G Wetzstein, D Roodnick, W Heidrich… - … on Computer Vision, 2011 - ieeexplore.ieee.org
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a new …
J Gregson, M Krimerman, MB Hullin… - ACM Transactions on …, 2012 - dl.acm.org
We present a novel approach for highly detailed 3D imaging of turbulent fluid mixing behaviors. The method is based on visible light computed tomography, and is made …
Abstract Existing Particle Imaging Velocimetry techniques require the use of high-speed cameras to reconstruct time-resolved fluid flows. These cameras provide high-resolution …
B Trifonov, D Bradley, W Heidrich - ACM SIGGRAPH 2006 Sketches, 2006 - dl.acm.org
The scanning of 3D geometry has become a popular way of capturing the shape of real- world objects. Transparent objects, however, pose problems for traditional scanning …
Fluorescent Immersion Range Scanning Page 1 To appear in the ACM SIGGRAPH conference proceedings Fluorescent Immersion Range Scanning Matthias B. Hullin1 Martin Fuchs1 Ivo …
This paper presents a method for recovering shape and normal of a transparent object from a single viewpoint using a Time-of-Flight (ToF) camera. Our method is built upon the fact that …
G Wetzstein, R Raskar… - 2011 IEEE International …, 2011 - ieeexplore.ieee.org
We introduce a new approach to capturing refraction in transparent media, which we call Light Field Background Oriented Schlieren Photography (LFBOS). By optically coding the …