Z Kacsuk - Kritika Kultura, 2016 - search.ebscohost.com
Abstract Following Casey Brienza's call for drawing on Japanese" otaku theory" in order to further comics studies, the present article demonstrates how the wider interrelated discourse …
Kulturen sind heute nicht mehr jenseits von Medien vorstellbar: Ob wir an unsere eigene Kultur oder, fremde'Kulturen denken, diese sind umfassend mit Prozessen der …
S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent role in society have sparked public debates and led to the development of “game studies” …
JM Dydynski, N Mäekivi - Sign Systems Studies, 2019 - ceeol.com
In the animation and design of cartoon characters, animators have often turned to the study of biological theories and observation of human actors and animals to capture lifelike …
Im Zentrum des Beitrags steht die Konturierung eines spezifischen Figurenbegriffs aus dem japanologischen Diskurs, der in weiten Medienbereichen zur Anwendung kommen kann …
B Hack - Transmedia Storytelling in East Asia, 2020 - taylorfrancis.com
This chapter situates the subgenre of anime-based transmedia fiction called sekai-kei (“world-type”) against Japan's sociocultural shifts during the late 1990s and early 2000s …
I Kirkegaard - Anime Studies - stockholmuniversitypress.se
The control room shakes dramatically. Makoto Hyūga looks over his shoulder to relay the newest information to his superiors in a hurried voice. Data flashes on multiple screens in …
This survey research aimed to examine the relationship among Chinese young adults' exposure to storytelling elements, viewing film motives, and their perceived reality. Two …
This article analyzes depictions of work in postmillennial Japanese media, particularly anime and manga, in order to theorize the function of imaginative responses to the social …