An overview of research trends in coginfocom

P Baranyi, A Csapo, P Varlaki - IEEE 18th International …, 2014 - ieeexplore.ieee.org
Cognitive infocommunications (CogInfoCom) is an interdisciplinary field that targets
engineering applications based on emergent synergies between ICT and the cognitive …

Virtual library in the concept of digital twin

N Iakovides, A Lazarou, P Kyriakou… - … on Interactive Media …, 2022 - ieeexplore.ieee.org
With the technological advancements and the widespread adoption of the internet, the
physical library has lost its role as the main resource of information. As the Metaverse is …

How to develop excellent educational content for 3D VR

I Horváth - 2019 10th IEEE International Conference on …, 2019 - ieeexplore.ieee.org
Modern education is progressively encouraging the use of innovative educational platforms.
The constant availability of information, regardless of space, and the possibility of online …

Application of virtual reality in kinematics education

M Dergham, A Gilányi - 2019 10th IEEE international …, 2019 - ieeexplore.ieee.org
Application of Virtual Reality in Kinematics Education Page 1 Application of Virtual Reality in
Kinematics Education Modar Dergham Faculty of Informatics University of Debrecen Egyetem …

Sprego: Case study on the effectiveness of teaching spreadsheet management with schema construction

G Csapó, M Csernoch, K Abari - Education and Information Technologies, 2020 - Springer
In the modern, information driven society managing and handling data is unavoidable. The
most common form of data handling is to organize data into tables and complete operations …

Gamified Mental Cutting Test for enhancing spatial skills

R Tóth, M Zichar, M Hoffmann - 2020 11th IEEE International …, 2020 - ieeexplore.ieee.org
Our research work is about how spatial/visual skills can be developed through Augmented
Reality tools. As part of the research, we have already designed an Android application …

New dimensions of an ancient Library: the Library of Alexandria

I Boda, M Bényei, E Tóth - 2013 IEEE 4th International …, 2013 - ieeexplore.ieee.org
In our paper we would like to present a three-dimensional model of a virtual library created
by exploiting the capabilities of the Virtual Collaboration Arena (VIRCA) system. Based on …

Virtual reconstruction of a medieval church

A Gilányi, G Bujdosó, M Bálint - 2017 8th IEEE International …, 2017 - ieeexplore.ieee.org
In this paper, we present a virtual reconstruction of the medieval church of Zelemer
developed in the virtual reality environment MaxWhere. This work is part of our general …

Early history of Hungarian ballet in virtual reality

A Gil, M Anna, K Chmielewska - 2019 10th IEEE …, 2019 - ieeexplore.ieee.org
In this paper, we describe a system of threedimensional virtual spaces, which presents
objects, facts, documents, and people connected to the beginning of Hungarian ballet, in …

On a model of the first National Theater of Hungary in MaxWhere

A Rácz, A Gilányi, AM Bólya, J Décsei… - 2020 11th IEEE …, 2020 - ieeexplore.ieee.org
On a Model of the First National Theater of Hungary in MaxWhere Page 1 On a Model of the First
National Theater of Hungary in MaxWhere Anna Rácz∗, Attila Gilányi∗, Anna Mária Bólya† …