Fostering multimodal analyses of video games: Reflective writing in the middle school

CJ Stufft, S von Gillern - Journal of Adolescent & Adult Literacy, 2021 - Wiley Online Library
This article explores the written reflections and multimodal analyses of 31 middle school
students who engaged with video games as texts. For four consecutive days, students spent …

Multimodality, learning and decision‐making: children's metacognitive reflections on their engagement with video games as interactive texts

S von Gillern, C Stufft - Literacy, 2023 - Wiley Online Library
This study examines how 31 middle‐school children conducted multimodal analyses of
video games. Over four consecutive days, students played video games for 30 minutes and …

Minecraft and elementary literacy learning: The perspectives and ideas of preservice teachers

S von Gillern, C Stufft, R Marlatt… - Handbook of Research on …, 2022 - igi-global.com
This research examines the perceptions and instructional ideas of preservice teachers as
relates to using Minecraft, a popular video game, to facilitate game-based learning …

Communication, cooperation, and competition: Examining the literacy practices of esports teams

S von Gillern - Esports research and its integration in education, 2021 - igi-global.com
While scholars have examined various ways that video games can promote learning and
influence communication, limited research has examined the literacy and communication …

The Relationship Between Secondary Ela Teacher Pedagogical Practices, Student Self-Regulated Learning and Digital Self-Efficacy in a Blended Learning …

MK Miller - 2024 - search.proquest.com
In the era of emerging technologies in the 21st Century classroom, secondary English
Language Arts (ELA) students may exhibit complications in navigating literacy in blended …

The Literacy Practices of Elementary Students Creating Video Game Reviews

S von Gillern, R LaMear, P LaMear… - Society for Information …, 2023 - learntechlib.org
This research utilized a qualitative thematic analysis to investigate the literacy practices of
elementary students who created video game reviews. 33 children at a multi-age school …

Video Game Literacies: Middle-School Children's Multimodal Analyses of Video Gameplay.

S von Gillern, C Stufft - Journal of Literacy & Technology, 2021 - search.ebscohost.com
This study explores how middle-school students engaged in multimodal analyses of video
games. The 31 participating children spent one hour for four consecutive days playing video …