This study investigated the differences in learners' performance and perceived engagement between three intervention groups in a Science class, using two types of pedagogical …
D Ávila-Pesántez, LA Rivera… - Computers in education …, 2017 - researchgate.net
In this review, the authors analyzed the main features of the design of serious games that promote learning in an academic setting. The purpose of this study is to establish the …
Educational serious games are primarily intended to teach about or train on a subject. However, a serious game must also be catchy for the player to want to play it multiple times …
Standard video games are applications whose development process often follows a traditional software methodology. Serious Games (SGs) are a tool with an immensely …
Serious Games (SG) have a particular ability to motivate and engage in the therapeutic and learning process. There are multiple approaches based on methodologies, frameworks, and …
MC Ramos-Vega, VM Palma-Morales… - Entertainment …, 2021 - Elsevier
The motivation to stimulate children's learning engagement could be found in the fact that learning is not always motivational in itself. This is particularly true when learning is …
O Alonso Vélez, SM Palacio López… - Revista electrónica de …, 2019 - scielo.org.mx
Las nuevas generaciones requieren un modelo de aprendizaje más dinámico, por lo que las Instituciones de Educación Superior han comenzado a articular sus herramientas …
In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the …
S Safiena, YM Goh - Journal of Engineering Education, 2022 - Wiley Online Library
Background Previous research has shown that the inability to identify hazards is the leading cause of workplace accidents and fatalities. The lack of competency in hazard identification …