The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
We present a new algorithm for appearance-preserving simplification. Not only does it generate a low-polygon-count approximation of a model, but it also preserves the …
E Lindholm, MJ Kilgard, H Moreton - … of the 28th annual conference on …, 2001 - dl.acm.org
In this paper we describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine. The vertex engine of NVIDIA's GeForce3 GPU …
R Westermann, T Ertl - Proceedings of the 25th annual conference on …, 1998 - dl.acm.org
OpenGL and its extensions provide access to advanced per-pixel operations available in the rasterization stage and in the frame buffer hardware of modern graphics workstations. With …
A Lee, H Moreton, H Hoppe - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
In this paper we introduce a new surface representing, the displaced subdivision surface. It represents a detailed surface model as a scalar-valued displacement over a smooth domain …
F Policarpo, MM Oliveira, JLD Comba - Proceedings of the 2005 …, 2005 - dl.acm.org
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space. As a …
W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality …
G Peyré, S Mallat - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
This paper describes the construction of second generation bandelet bases and their application to 3D geometry compression. This new coding scheme is orthogonal and the …