Displacement Mapping on the GPU—State of the Art

L Szirmay‐Kalos, T Umenhoffer - Computer graphics forum, 2008 - Wiley Online Library
This paper reviews the latest developments of displacement mapping algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …

[引用][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

Appearance-preserving simplification

J Cohen, M Olano, D Manocha - … of the 25th annual conference on …, 1998 - dl.acm.org
We present a new algorithm for appearance-preserving simplification. Not only does it
generate a low-polygon-count approximation of a model, but it also preserves the …

A user-programmable vertex engine

E Lindholm, MJ Kilgard, H Moreton - … of the 28th annual conference on …, 2001 - dl.acm.org
In this paper we describe the design, programming interface, and implementation of a very
efficient user-programmable vertex engine. The vertex engine of NVIDIA's GeForce3 GPU …

[PDF][PDF] Efficiently using graphics hardware in volume rendering applications

R Westermann, T Ertl - Proceedings of the 25th annual conference on …, 1998 - dl.acm.org
OpenGL and its extensions provide access to advanced per-pixel operations available in the
rasterization stage and in the frame buffer hardware of modern graphics workstations. With …

Displaced subdivision surfaces

A Lee, H Moreton, H Hoppe - Proceedings of the 27th annual conference …, 2000 - dl.acm.org
In this paper we introduce a new surface representing, the displaced subdivision surface. It
represents a detailed surface model as a scalar-valued displacement over a smooth domain …

Real-time relief mapping on arbitrary polygonal surfaces

F Policarpo, MM Oliveira, JLD Comba - Proceedings of the 2005 …, 2005 - dl.acm.org
This paper presents a technique for mapping relief textures onto arbitrary polygonal models
in real time. In this approach, the mapping of the relief data is done in tangent space. As a …

Deferred shading graphics pipeline processor having advanced features

JF Duluk Jr, RE Hessel, VT Arnold, J Benkual… - US Patent …, 2007 - Google Patents
2005-09-06 Assigned to RAYCER, INC. reassignment RAYCER, INC. ASSIGNMENT OF
ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: DODGEN …

Realistic, hardware-accelerated shading and lighting

W Heidrich, HP Seidel - Proceedings of the 26th annual conference on …, 1999 - dl.acm.org
With fast 3D graphics becoming more and more available even on low end platforms, the
focus in hardware-accelerated rendering is beginning to shift towards higher quality …

Surface compression with geometric bandelets

G Peyré, S Mallat - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
This paper describes the construction of second generation bandelet bases and their
application to 3D geometry compression. This new coding scheme is orthogonal and the …