A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies

T Karakuş Yılmaz, E Meral, Z Başcı Namlı - Education and Information …, 2024 - Springer
Technologies used inside and outside museums generate brand new perspectives and
learning areas for museum learning. This study analysed 45 empirical studies that included …

Exploring the influence of gamified learning on museum visitors' knowledge and career awareness with a mixed research approach

W Xu, QW Xing, Y Yu, LY Zhao - Humanities and Social Sciences …, 2024 - nature.com
In recent years, museums have become valuable venues for students to develop career
awareness outside of school. However, optimizing the educational potential of museums …

Effects of a collaborative and gamified online learning methodology on class and test emotions

J Perez-Aranda, S Medina-Claros… - Education and …, 2024 - Springer
This study examines the influence of students' individual attitude and social interactions on
participation in collaborative and gamified online learning activities, as well as the influence …

Mobile augmented reality supporting families' immersive collaborative learning: Learning-on-the-move for place-based geoscience sense-making

HT Zimmerman, SM Land, L Faimon… - International Journal of …, 2023 - Springer
We investigated how families experienced immersion as they collaboratively made sense of
geologic time and geoscience processes during a place-based, learning-on-the-move …

Supporting children's place-based observations and explanations using collaboration scripts while learning-on-the-move outdoors

HT Zimmerman, SM Land - International Journal of Computer-Supported …, 2022 - Springer
Our research conducted two iterations of a mixed methods design-based research project
with 87 youths, to improve learners' collaboration and knowledge-building by using …

Understanding museum visitors' question-asking through a mobile app

M Su, J Ha, LEP Cortés, J Bernier, L Yan… - … technology research and …, 2023 - Springer
Question-asking is essential for reasoning, understanding, and investigating scientific
problems within and beyond traditional classrooms. Nevertheless, questions generated in …

Gleaning museum visitors' behaviors by analyzing questions asked in a mobile app

LE Pérez Cortés, J Ha, M Su, B Nelson… - … technology research and …, 2023 - Springer
This study explores the feasibility of forming detailed inferences about museum visitor
behavior based on analysis of data collected via Dr. Discovery—a mobile question-and …

Cultural Tourism, Internet of Things, and Smart Technologies in Museums

Ü Gaberli - Handbook of Research on Digital Communications …, 2022 - igi-global.com
In this chapter, the author explores the application of the internet of things (IoT) in museums.
IoT technology typically combines physical objects with hardware and software. For …

Analysis of the visual cognition form on the digital exhibit labels to improve user experience: A case study of interpretative exhibitions in museums

H Li, Y Liu, X Zang, S Wang, L Bu - The Design Journal, 2024 - Taylor & Francis
Digital devices are increasingly popular in museums; they introduce audiences to new user
experiences. The impact of the visual cognition form of digital exhibit labels on user …

Museums as Third Spaces for Learning, Including Language

F Fazzi - Museums as Sites of Transformative Foreign Language …, 2025 - Springer
In Chapter 2, we gave a definition of language learning beyond the classroom and reviewed
the literature on its affordances in different settings. In this chapter, we focus on the museum …